Design features associated with user engagement in digital games for healthy lifestyle promotion in youth: a systematic review of qualitative and quantitative studies AF Schwarz, FJ Huertas-Delgado, G Cardon, A DeSmet Games for Health Journal 9 (3), 150-163, 2020 | 48 | 2020 |
Which game narratives do adolescents of different gameplay and sociodemographic backgrounds prefer? A mixed-methods analysis A Schwarz, L Mertens, M Simons, JE Spook, D Thompson, G Cardon, ... Games for health journal 8 (3), 195-204, 2019 | 13 | 2019 |
Mobile Exergaming in adolescents’ everyday life—Contextual design of where, when, with whom, and how: The SmartLife case A Schwarz, A DeSmet, G Cardon, S Chastin, R Costa, A Grilo, J Ferri, ... International journal of environmental research and public health 15 (5), 835, 2018 | 12 | 2018 |
Cordon Gris: Integrated solution for meal recommendations J Ribeiro, D Ribeiro, A Schwarz, MJM Vasconcelos, F Gerardo, ... 2018 IEEE International Conference on Pervasive Computing and Communications …, 2018 | 7 | 2018 |
SmartLife smart clothing gamification to promote energy-related behaviours among adolescents R Costa, P Oliveira, A Grilo, A Schwarz, G Cardon, A DeSmet, J Ferri, ... 2017 International Conference on Engineering, Technology and Innovation (ICE …, 2017 | 7 | 2017 |
Does dynamic tailoring of a narrative-driven exergame result in higher user engagement among adolescents? Results from a cluster-randomized controlled trial A Schwarz, G Cardon, S Chastin, J Stragier, L De Marez, ... International Journal of Environmental Research and Public Health 18 (14), 7444, 2021 | 5 | 2021 |
Design features associated with engagement in mobile health physical activity interventions among youth: systematic review of qualitative and quantitative studies A Schwarz, LHH Winkens, E de Vet, D Ossendrijver, K Bouwsema, ... JMIR mHealth and uHealth 11, e40898, 2023 | 4 | 2023 |
SmartLife–Exergames and smart textiles to promote energy-related behaviours among adolescents J Doménech, J Ferri, R Costa, P Oliveira, A Grilo, G Cardon, A DeSmet, ... Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt …, 2018 | 2 | 2018 |
User engagement in serious digital games for healthy lifestyle promotion in youth A Schwarz Ghent University, 2019 | 1 | 2019 |
An effect evaluation of a nutrition-related serious game: King of FoodLand AF Schwarz Wageningen University. Retrieved from http://edepot. wur. nl/376280, 2016 | 1 | 2016 |
O. 3.3-8 Perspectives of neighborhood sport coaches towards using gamification to promote physical activity in the neighborhood A Schwarz, K Verkooijen, E de Vet, M Simons European Journal of Public Health 33 (Supplement_1), ckad133. 163, 2023 | | 2023 |
Protein transition investment theme: End-term report 2019-2022 S Pyett, L Trindade, A Schwarz, A Gerritsen, E Hoek, I van der Meer, ... Wageningen University & Research, 2023 | | 2023 |
Playing for Health: how serious digital games can promote health A DeSmet, H Vandebosch, AF Schwarz, E Ho, CCL Bylund, J Van Weert, ... The International Encyclopedia of Health Communication, 2022 | | 2022 |
Beweegapps in de wijk: Kansen en uitdagingen voor jeugd en professionals AF Schwarz Esport gaming gamification, 30-30, 2022 | | 2022 |
Games/gaming for Health A Desmet, H Vandebosch, A Schwarz The International Encyclopedia of Health Communication, 1-7, 2022 | | 2022 |
Protein Transition Investment Theme: Mid-term report 2019-2020 S Pyett, E de Vet, A Schwarz, H Dagevos, A Gerritsen, E Scholten, ... Wageningen University & Research, 2021 | | 2021 |
Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents R Costa, P Oliveira, A Grilo, J Ferri, J Domenech, A Schwarz, G Cardon, ... | | |
SmartLife, the combination of smart textiles and gaming J Doménech, J Ferri, R Costa, P Oliveira, A Grilo, G Cardon, A DeSmet, ... | | |