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Sonam Adinolf
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Toxic behaviors in Esports games: player perceptions and coping strategies
S Adinolf, S Turkay
Proceedings of the 2018 Annual Symposium on computer-human interaction in …, 2018
1452018
See no evil, hear no evil, speak no evil: How collegiate players define, experience and cope with toxicity
S Türkay, J Formosa, S Adinolf, R Cuthbert, R Altizer
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
932020
Free to be me: a survey study on customization with World of Warcraft and City Of Heroes/Villains players
S Turkay, S Adinolf
Procedia-Social and Behavioral Sciences 2 (2), 1840-1845, 2010
682010
The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game
S Turkay, S Adinolf
Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9 (3), 2015
662015
Friending to flame: How social features affect player behaviours in an online collectible card game
S Türkay, S Adinolf
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
632019
Collectible card games as learning tools
S Turkay, S Adinolf, D Tirthali
Procedia-Social and Behavioral Sciences 46, 3701-3705, 2012
532012
What do players (think they) learn in games?
S Turkay, S Adinolf
Procedia-Social and Behavioral Sciences 46, 3345-3349, 2012
432012
Collection, creation and community: a discussion on collectible card games
S Adinolf, S Turkay
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
192011
Controlling your game controls: Interface and customization
S Adinolf, S Turkay
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
172011
Understanding online collectible card game players' motivations: a survey study with two games
S Turkay, S Adinolf
Proceedings of the 30th australian conference on computer-human interaction …, 2018
162018
Differences in Player Experiences of Need Satisfaction Across Four Games
S Adinolf, S Turkay
2019 DiGRA Internation Conference: Game, Play and the Emerging Ludo-Mix, 2019
92019
Enjoyment of customization in multi user online games: A survey study with World of Warcraft and City of Heroes/Villains players
S Turkay, S Adinolf
EdMedia+ Innovate Learning, 592-601, 2010
92010
My little robot: user preferences in game agent customization
S Adinolf, P Wyeth, R Brown, J Harman
Proceedings of the annual symposium on computer-human interaction in play …, 2020
82020
Towards designing agent based virtual reality applications for cybersecurity training
S Adinolf, P Wyeth, R Brown, R Altizer
Proceedings of the 31st Australian Conference on Human-Computer-Interaction …, 2019
72019
The effects of customization on game experiences of a massively multiplayer online game’s players
S Turkay, CK Kinzer, S Adinolf
Proceedings of GLS 9, 330-337, 2013
72013
Virtual Reality Esports-Understanding Competitive Players’ Perceptions of Location Based VR Esports
S Turkay, J Formosa, R Cuthbert, S Adinolf, RA Brown
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
62021
In Torpor, Not Dead: A Look at a Collectible Card Game That Sticks Around
S Adinolf, S Turkay, D Tirthali
Proceedings of Games+ Learning+ Society 8, 41-47, 2012
42012
Near and dear: Designing relatable VR agents for training games
S Adinolf, P Wyeth, R Brown, L Simpson
Proceedings of the 32nd Australian Conference on Human-Computer Interaction …, 2020
32020
Appeal of online collectible card games: social features of hearthstone
S Türkay, S Adinolf
Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017
22017
Exploring a New Approach to Visual Asset Design
S Turkay, D Hoffman, N Gunbas, P Chantes, S Adinolf, C Kinzer
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