Grounded theory in games research: Making the case and exploring the options J Salisbury, T Cole Proceedings of DiGRA/FDG 2016 Conference, 2016 | 19 | 2016 |
Reconciling Csikszentmihalyi’s broader flow theory: with meaning and value in digital games P Tomlinson, JH Salisbury Transactions of the Digital Games Research Association 2 (2), 55-77, 2016 | 18 | 2016 |
All a question of fun: How can primary research into how videogames engage support design practice J Salisbury Game Design Research Symposium and Workshop, 2004 | 7 | 2004 |
Contextualizing Flow in Games J Salisbury, P Tomlinson DiGRA'14-Proceedings of the 2014 DiGRA International Conference 8, 2014 | 2 | 2014 |
Grounded Theory in games research: making the case and exploring the options T Cole, JH Salisbury DiGRA/FDG ཌ-Proceedings of the First International Joint Conference of DiGRA …, 2016 | 1 | 2016 |
Playing with value: player engagements with videogames as a negotiation of net cultural worth J Salisbury Middlesex University, 2013 | 1 | 2013 |
Contextualizing Flow in Games S John, T Penda DiGRA'14-Proceedings of the 2014 DiGRA International Conference 8, 2014 | | 2014 |
All a Question of Fun J Salisbury | | |
Determining the factors that differentiate videogame experiences that engage users from those that do not. JH Salisbury | | |
Eliciting the factors that differentiate engaging game software experiences from un-engaging experiences. J Salisbury | | |