Follower behavior under stress in immersive VR A Ríos, N Pelechano Virtual Reality 24 (4), 683-694, 2020 | 22 | 2020 |
Follower behavior in a virtual environment A Rıos, D Mateu, N Pelechano Virtual Humans and Crowds for Immersive Environments (VHCIE), IEEE. IEEE, 2018 | 17 | 2018 |
Users' locomotor behavior in collaborative virtual reality A Ríos, M Palomar, N Pelechano Proceedings of the 11th ACM SIGGRAPH Conference on Motion, Interaction and …, 2018 | 13 | 2018 |
Avatars rendering and its effect on perceived realism in Virtual Reality E Molina, AR Jerez, NP Gómez 2020 IEEE International Conference on Artificial Intelligence and Virtual …, 2020 | 10 | 2020 |
The impact of animations in the perception of a simulated crowd E Molina, A Ríos, N Pelechano Advances in Computer Graphics: 38th Computer Graphics International …, 2021 | 6 | 2021 |
Smooth transitioning between two walking metaphors for Virtual Reality applications I Salvetti, A Ríos Jerez, N Pelechano Gómez CEIG 2019, XXIX Spanish Computer Graphics Conference: Donosti-San Sebastián …, 2019 | 4 | 2019 |
Walking with virtual humans: understanding human response to virtual humanoids' appearance and behaviour while navigating in immersive VR A Ríos Jerez Universitat Politècnica de Catalunya, 2022 | 2 | 2022 |
Fireman Rescue: A Serious Game for fire fighting training A Ríos Jerez, C Bonet Papell, JL López Morales, A Alavedra Cabello, ... CEIG 2017: XXVII Spanish Computer Graphics Conference: Sevilla, Spain, June …, 2017 | 2 | 2017 |
Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality JL Pontón Martínez, V Ceballos Inza, LM Acosta Argueta, A Ríos Jerez, ... Virtual reality: research, development and applications, 2023 | | 2023 |