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Brenda Nelly Santos
Brenda Nelly Santos
Tecnológico de Monterrey / Escuela de Ciencias de la Educación
Verified email at tec.mx
Title
Cited by
Cited by
Year
Gamification during Covid-19: Promoting active learning and motivation in higher education
EG Rincon-Flores, BN Santos-Guevara
Australasian Journal of Educational Technology 37 (5), 43-60, 2021
822021
Gamification and remind app: An applied experience in a professional competencies development workshop
BN Santos-Guevara, AA López
International Journal of Engineering Pedagogy (iJEP) 10 (2), 32-44, 2020
82020
Gamit! Icing on the Cake for Mathematics Gamification
EG Rincon-Flores, BN Santos-Guevara, L Martinez-Cardiel, ...
Sustainability 15 (3), 2334, 2023
72023
Work in progress Engaging professional competencies through gamification
R Flores, G Elvira, S Guevara, N Brenda
2020 IEEE global engineering education conference (EDUCON), 1159-1163, 2020
72020
Gamit! Interactive platform for gamification
EG Rincon-Flores, N Rodriguez-Rodriguez, BN Santos-Guevara, ...
2022 IEEE Global Engineering Education Conference (EDUCON), 10-13, 2022
42022
Avatars and badges, are there differences between genders?
BN Santos-Guevara, EG Rincon-Flores
2021 IEEE Global Engineering Education Conference (EDUCON), 334-338, 2021
32021
Gamification: when pedagogical innovations benefit internship seekers
BN Santos-Guevara, EG Rincon-Flores
Proceedings of the International Conference on Education 6 (2), 17-25, 2020
32020
Competencias Docentes en Ciencias Naturales
BN Santos Guevara
Mundialización Educativa, 183-210, 2010
32010
Improving attitudes toward mathematics through gamification
EG Rincon-Flores, D Velarde-Camaqui, B Santos-Guevara, ...
ICERI2022 Proceedings, 6028-6032, 2022
12022
Gamification and Communication: an Applied Experience in a Professional Competencies Development Workshop
BNS Guevara, AA López
2019 IEEE Global Engineering Education Conference (EDUCON), 500-504, 2019
12019
De la Gamificación a la Comunicación en un Taller de Competencias Profesionales
B Guevara
INVESTIGACIÓN EDUCATIVA E INNOVACIÓN EN LA FORMACIÓN PROFESIONAL, 21, 2018
12018
Uso de medios para el aprendizaje y sus impactos
N Maguérès, BN Santos
Mundialización Educativa, 2014
12014
La convivencia: una realidad a desarrollar en la escuela
N Maguérès, BNS Guevara
Revista Digital “Mundialización Educativa”, 142, 0
1
Gamit! a beat for learning
EG Rincon-Flores, BN Santos-Guevara, N Rodriguez-Rodriguez, ...
2023 IEEE Global Engineering Education Conference (EDUCON), 1-5, 2023
2023
HALL IMMERSIVE ROOM+ GAMIFICATION: A GREAT LEARNING EXPERIENCE!
E Rincon-Flores, BN Santos-Guevara, L Castano, CR Garcia
ICERI2023 Proceedings, 6923-6930, 2023
2023
Gamit!: Plataforma para la gamificación basada en un sistema de recompensas para estudiantes universitarios
HAQ Cruz, E Rincón-Flores, B Santos, A Masuura
Actas del Congreso Internacional de Ingeniería de Sistemas, 55-58, 2022
2022
Gamit!: Plataforma para la gamificación basada en un sistema de recompensas para estudiantes universitarios
HA Quintana Cruz, E Rincón-Flores, B Santos, A Masuura
Universidad de Lima, 2022
2022
Gamit! Interactive platform for gamification.
EGR Flores, N Rodriguez-Rodriguez, BNS Guevara, AM Sonoda, ...
EDUCON, 10-13, 2022
2022
Evaluación de las propiedades fotoelectroquímicas de electrodos de Silicio P modificados
BNS Guevara
2004
Evaluación por competencias: un acercamiento1
BNS Guevara
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