VirtualGym: A kinect-based system for seniors exercising at home V Fernandez-Cervantes, N Neubauer, B Hunter, E Stroulia, L Liu Entertainment Computing 27, 60-72, 2018 | 48 | 2018 |
Serious games: Rehabilitation fuzzy grammar for exercise and therapy compliance V Fernandez-Cervantes, E Stroulia, LE Oliva, F Gonzalez, C Castillo 2015 IEEE Games Entertainment Media Conference (GEM), 1-8, 2015 | 17 | 2015 |
Serious rehabilitation games with Kinect V Fernandez-Cervantes, E Stroulia, C Castillo, L Oliva, F Gonzalez 2015 IEEE Games Entertainment Media Conference (GEM), 1-1, 2015 | 13 | 2015 |
Virtual-GymVR: A Virtual Reality Platform for Personalized Exergames V Fernandez-Cervantes, E Stroulia 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 920-921, 2019 | 10 | 2019 |
A grammar-based framework for rehabilitation exergames V Fernandez-Cervantes, E Stroulia, B Hunter International Conference on Entertainment Computing, 38-50, 2016 | 7 | 2016 |
PhyDSLK: a model-driven framework for generating exergames MT Baldassarre, D Caivano, S Romano, F Cagnetta, ... Multimedia Tools and Applications 80 (18), 27947-27971, 2021 | 4 | 2021 |
Facial geometry identification through fuzzy patterns with RGBD sensor V Fernández-Cervantes, A García, MA Ramos, A Méndez Computación y Sistemas 19 (3), 529-546, 2015 | 4 | 2015 |
VR Rhythm Game Featuring Audience Participation A Villars, F Abdullah, MC Gursesli, X You, R Thawonmas, ... 2023 IEEE Gaming, Entertainment, and Media Conference (GEM), 1-4, 2023 | | 2023 |