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Leonardo Tórtoro Pereira
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Year
A multi-population genetic algorithm for procedural generation of levels for platform games
L Ferreira, L Pereira, C Toledo
Proceedings of the Companion Publication of the 2014 Annual Conference on …, 2014
232014
Learning to speed up evolutionary content generation in physics-based puzzle games
LT Pereira, C Toledo, LN Ferreira, LHS Lelis
2016 IEEE 28th International Conference on Tools with Artificial …, 2016
162016
Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players
LT Pereira, PV de Souza Prado, RM Lopes, CFM Toledo
Expert Systems with Applications 180, 115009, 2021
142021
Procedural Enemy Generation through Parallel Evolutionary Algorithm
LT Pereira, BMF Viana, CFM Toledo
2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021
92021
A abordagem construtivista no desenvolvimento de um serious game do gênero escape room
LT Pereira, FHC Silva, PT Palomino, S Isotani
Proceedings of SBGames 2018, 1011-1018, 2018
82018
Evolving Dungeon Maps With Locked Door Missions
LT Pereira, PVS Prado, C Toledo
2018 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2018
72018
Adaptive Generation of Characters for Tabletop Role Playing Games
FG Faria, LT Pereira, CFM Toledo
XVIII SBGames, 2019
52019
Feasible–Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics
BMF Viana, LT Pereira, CFM Toledo, SR dos Santos, SMDM Maia
Applied Soft Computing 119, 108586, 2022
42022
Illuminating the Space of Enemies Through MAP-Elites
BMF Viana, LT Pereira, CFM Toledo
arXiv preprint arXiv:2202.09615, 2022
42022
Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites
BMF Viana, LT Pereira, CFM Toledo
arXiv preprint arXiv:2202.09301, 2022
22022
Uma abordagem fazendo uso de serious games para ensino de sistemas operacionais
M dos Santos Luccas, LT Pereira, JC Estrella, K Branco
2*2020
Procedural Generation of Dungeon Maps, Missions and Rooms
LT Pereira
Universidade de São Paulo, 2019
12019
Speeding up Search-Based Algorithms for Level Generation in Physics-Based Puzzle Games
LT Pereira, CFM Toledo
International Journal on Artificial Intelligence Tools 26 (05), 1760019, 2017
12017
Evolutionary approaches to evolve AI scripts for a RTS game
L Ferreira, L Pereira, C Toledo, R Pereira
Proceedings of the Companion Publication of the 2014 Annual Conference on …, 2014
12014
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles
LT Pereira, BMF Viana, CFM Toledo
IEEE Transactions on Games, 2022
2022
Project Éden: platform for introductory programming concepts
YP do Nascimento Oliveira, CFM Toledo, LT Pereira
Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital …, 2021
2021
Procedural Content Generation&58; Concepts and Related Works
JRH MARIÑO, LT PEREIRA, CFM TOLEDO
Salesian Journal on Information Systems 1 (18), 43-57, 2016
2016
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Articles 1–17