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Frans Mäyrä
Frans Mäyrä
Professor of Information Studies and Interactive Media, Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
Fundamental components of the gameplay experience: Analysing immersion.
L Ermi, F Mäyrä
DiGRA Conference, 7-8, 2005
17332005
An introduction to game studies
F Mäyrä
Sage, 2008
10832008
At least nine ways to play: Approaching gamer mentalities
KP Kallio, F Mäyrä, K Kaipainen
Games and Culture 6 (4), 327-353, 2011
2972011
An introduction to game studies
F Mayra
Sage, 2008
2012008
Communication and community in digital entertainment services. Prestudy Research Report
A Järvinen, S Heliö, F Mäyrä
2012002
Pelaajabarometri 2018: Monimuotoistuva mobiilipelaaminen
J Kinnunen, P Lilja, F Mäyrä
Tampereen yliopisto, 2018
192*2018
Player-centred game design: Experiences in using scenario study to inform mobile game design
L Ermi, F Mäyrä
Game Studies 5 (1), 1-10, 2005
1532005
The many faces of sociability and social play in games
J Stenros, J Paavilainen, F Mäyrä
Proceedings of the 13th International MindTrek Conference: Everyday Life in …, 2009
1372009
Getting into the game: doing multidisciplinary game studies
GSF Mäyrä
The video game theory reader 2, 335-352, 2008
1072008
Digital games research: A survey study on an emerging field and its prevalent debates
T Quandt, J Van Looy, J Vogelgesang, M Elson, JD Ivory, M Consalvo, ...
Journal of Communication 65 (6), 975-996, 2015
1022015
Pokémon GO: Entering the Ludic Society
F Mäyrä
Mobile Media & Communication 5 (1), 47-50, 2017
992017
A case study in pervasive game design: the songs of north
P Lankoski, S Heliö, J Nummela, J Lahti, F Mäyrä, L Ermi
Proceedings of the third Nordic conference on Human-computer interaction …, 2004
902004
The contextual game experience: On the socio-cultural contexts for meaning in digital play.
F Mäyrä
DiGRA Conference, 2007
892007
Pervasive games in ludic society
J Stenros, M Montola, F Mäyrä
Proceedings of the 2007 conference on Future Play, 30-37, 2007
842007
Fundamental components of the gameplay experience
F Mäyrä, L Ermi
Digarec Series, 88-115, 2011
722011
Pelien voima ja pelaamisen hallinta
L Ermi, S Heliö, F Mäyrä
Lapset ja nuoret pelikulttuurien toimijoina. Tampereen yliopiston …, 2004
682004
Designing sound for a pervasive mobile game
I Ekman, L Ermi, J Lahti, J Nummela, P Lankoski, F Mäyrä
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
652005
Pelaajabarometri 2015: Lajityyppien suosio
F Mäyrä, J Karvinen, L Ermi
Tampereen yliopisto, 2016
622016
Pelaajabarometri 2020: Pelaamista koronan aikaan
J Kinnunen, K Taskinen, F Mäyrä
Tampereen yliopisto, 2020
602020
Probing a proactive home: Challenges in researching and designing everyday smart environments
F Mäyrä, A Soronen, I Koskinen, K Kuusela, J Mikkonen, J Vanhala, ...
Human Technology 2 (2), 158-186, 2006
592006
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