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Alexander Shoulson
Alexander Shoulson
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Title
Cited by
Cited by
Year
Adapt: The agent development and prototyping testbed
A Shoulson, N Marshak, M Kapadia, NI Badler
Proceedings of the ACM SIGGRAPH symposium on interactive 3D graphics and …, 2013
1172013
Parameterizing behavior trees
A Shoulson, FM Garcia, M Jones, R Mead, NI Badler
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011
1102011
An event-centric planning approach for dynamic real-time narrative
A Shoulson, ML Gilbert, M Kapadia, NI Badler
Proceedings of Motion on Games, 121-130, 2013
522013
Systems and methods for generating event-centric animations using a graphical user interface
A Shoulson, M Kapadia, R Sumner
US Patent 10,783,689, 2020
512020
CANVAS: computer-assisted narrative animation synthesis.
M Kapadia, S Frey, A Shoulson, RW Sumner, MH Gross
Symposium on computer animation, 199-209, 2016
442016
Intelligent camera control using behavior trees
D Markowitz, JT Kider, A Shoulson, NI Badler
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011
342011
Interactive story development system and method for creating a narrative of a storyline
M Kapadia, R Sumner, A Shoulson
US Patent 10,042,506, 2018
332018
Planning approaches to constraint‐aware navigation in dynamic environments
K Ninomiya, M Kapadia, A Shoulson, F Garcia, N Badler
Computer Animation and Virtual Worlds 26 (2), 119-139, 2015
322015
Constraint-aware navigation in dynamic environments
M Kapadia, K Ninomiya, A Shoulson, F Garcia, N Badler
Proceedings of motion on games, 111-120, 2013
252013
What’s next? the new era of autonomous virtual humans
M Kapadia, A Shoulson, CD Boatright, P Huang, F Durupinar, NI Badler
Motion in Games: 5th International Conference, MIG 2012, Rennes, France …, 2012
202012
Event-centric control for background agents
A Shoulson, NI Badler
Interactive Storytelling: Fourth International Conference on Interactive …, 2011
192011
Animating synthetic dyadic conversations with variations based on context and agent attributes
L Sun, A Shoulson, P Huang, N Nelson, W Qin, A Nenkova, NI Badler
Computer Animation and Virtual Worlds 23 (1), 17-32, 2012
172012
An event-centric approach to authoring stories in crowds
M Kapadia, A Shoulson, C Steimer, S Oberholzer, RW Sumner, M Gross
Proceedings of the 9th International Conference on Motion in Games, 15-24, 2016
162016
Authoring multi-actor behaviors in crowds with diverse personalities
M Kapadia, A Shoulson, F Durupinar, NI Badler
Modeling, Simulation and Visual Analysis of Crowds: A Multidisciplinary …, 2013
162013
Paste: A platform for adaptive storytelling with events
A Shoulson, M Kapadia, N Badler
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2013
152013
Selecting agents for narrative roles
A Shoulson, D Garcia, N Badler
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011
102011
ACM SIGGRAPH/Eurographics Symposium on Computer Animation
J Teran, E Sifakis, G Irving, R Fedkiw
32005
An Open Source Platform for Authoring Functional Crowds
A Shoulson, N Markshak, NI Badler, M Kapadia
Virtual Crowds: Steps Toward Behavioral Realism, 181-198, 2016
2016
Event-centric Planning for Narrative Synthesis
A Shoulson, NI Badler, M Gilbert, M Kapadia
Virtual Crowds: Steps Toward Behavioral Realism, 199-213, 2016
2016
Real-time storytelling with events in virtual worlds
A Shoulson
University of Pennsylvania, 2015
2015
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