The APOGEE Software Platform for Construction of Rich Maze Video Games for Education. B Bontchev, D Vassileva, Y Dankov ICSOFT, 491-498, 2019 | 25 | 2019 |
“Let Us Save Venice”—an educational online maze game for climate resilience B Bontchev, A Antonova, V Terzieva, Y Dankov Sustainability 14 (1), 7, 2021 | 24 | 2021 |
Towards a taxonomy of instruments for facilitated design and evaluation of video games for education Y Dankov, B Bontchev Proceedings of the 21st International Conference on Computer Systems and …, 2020 | 23 | 2020 |
Educational video game design using personalized learning scenarios B Bontchev, A Antonova, Y Dankov International Conference on Computational Science and Its Applications, 829-845, 2020 | 17 | 2020 |
Smart services for managing the design of personalized educational video games A Antonova, Y Dankov, B Bontchev Proceedings of the 9th Balkan Conference on Informatics, 1-8, 2019 | 16 | 2019 |
General Architectural Framework for Business Visual Analytics Y Dankov, D Birov International Symposium on Business Modeling and Software Design, 280-288, 2018 | 16* | 2018 |
Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education Y Dankov, A Antonova, B Bontchev Lecture Notes in Networks and Systems, 2021 | 9 | 2021 |
Design and Creation of Educational Video Games Using Assistive Software Instruments Y Dankov, B Bontchev, V Terzieva Lecture Notes in Networks and Systems, 2021 | 9 | 2021 |
Software Instruments for Management of the Design of Educational Video Games Yavor Dankov, Boyan Bontchev Advances in Intelligent Systems and Computing 2021 (1378), 414-421, 2021 | 8* | 2021 |
Designing Software Instruments for Analysis and Visualization of Data relevant to Playing Educational Video Games Yavor Dankov, Boyan Bontchev Advances in Intelligent Systems and Computing 2021 (1378), pp.422-429, 2021 | 8* | 2021 |
How to tailor educational maze games: the student’s preferences V Terzieva, B Bontchev, Y Dankov, E Paunova-Hubenova Sustainability 14 (11), 6794, 2022 | 7 | 2022 |
Smart services in education: facilitating teachers to deliver personalized learning experiences A Antonova, Y Dankov Proceedings of the Computational Methods in Systems and Software, 108-117, 2022 | 5 | 2022 |
Extended conceptual framework for business analytics supporting innovations Y Dankov, D Birov University-Industry Links: Coproducing Knowledge, Innovation & Growth, 83, 2017 | 5 | 2017 |
DIZU-EVG–an instrument for visualization of data from educational video games Y Dankov Computer Science On-line Conference, 769-778, 2023 | 4 | 2023 |
Conceptual model of a data visualization instrument for educational video games Y Dankov International Conference on Intelligent Systems Design and Applications, 301-309, 2022 | 4 | 2022 |
Conceptual model of user interface design for general architectural framework for business visual analytics Y Dankov Proceedings of the 20th International Conference on Computer Systems and …, 2019 | 4 | 2019 |
User-oriented process analysis of using the DIZU-EVG instrument for educational video games Y Dankov Computer Science On-line Conference, 684-693, 2023 | 3 | 2023 |
Ready to play-a comparison of four educational maze games E Paunova-Hubenova, Y Dankov, V Terzieva, D Vassileva, B Bontchev, ... Novel & Intelligent Digital Systems Conferences, 84-94, 2022 | 3 | 2022 |
How University Students in``Informatics and Computer Sciences’’would like to Use Video Games for Learning A Antonova, B Bontchev, Y Dankov Proceedings of the 23rd International Conference on Computer Systems and …, 2022 | 3 | 2022 |
Applying user-centered design for a climate resilience video game Y Dankov, A Antonova, V Terzieva, B Bontchev International Journal of Differential Equations and Applications 20 (2), 147-156, 2021 | 2 | 2021 |