Reflection and awareness in the design process: children ideating, programming and prototyping smart objects R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti
Multimedia Tools and Applications 80 (26), 34909-34932, 2021
28 2021 The evolution of a toolkit for smart-thing design with children through action research R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti
International Journal of Child-Computer Interaction 31, 100359, 2022
21 2022 A board-game for co-designing smart nature environments in workshops with children R Gennari, M Matera, A Melonio, E Roumelioti
End-User Development: 7th International Symposium, IS-EUD 2019, Hatfield, UK …, 2019
20 2019 Towards making children independent in design E Roumelioti, R Gennari, M Matera, A Melonio, M Rizvi
Companion Publication of the 2020 ACM Designing Interactive Systems …, 2020
18 2020 Children's Beliefs and Understanding of Smart Objects: An Exploratory Study A Melonio, M Rizvi, E Roumelioti, A De Angeli, R Gennari, M Matera
Proceedings of the International Conference on Advanced Visual Interfaces, 1-8, 2020
17 2020 A board game and a workshop for co-creating smart nature ecosystems R Gennari, A Melonio, M Matera, E Roumelioti
Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th …, 2020
15 2020 Smart-thing design by children at a distance: How to engage them and make them learn E Roumelioti, MA Pellegrino, M Rizvi, M D’Angelo, R Gennari
International Journal of Child-Computer Interaction 33, 100482, 2022
13 2022 Engaging pre-teens in ideating and programming smart objects through play R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti
Methodologies and intelligent systems for technology enhanced learning, 10th …, 2020
11 2020 Snap 2: the evolution of a board game for smart nature environments R Gennari, M Matera, A Melonio, E Roumelioti
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
10 2019 Children’s participation in the design of smart solutions: A literature review MA Pellegrino, E Roumelioti, M D’Angelo, R Gennari
Smart Cities 5, 475-495, 2022
9 2022 What children learn in smart-thing design at a distance: an exploratory investigation E Roumelioti, MA Pellegrino, R Gennari, M D’Angelo
Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th …, 2022
6 2022 Interactive nature: designing smart devices for nature exploration by children R Gennari, M Matera, A Melonio, E Roumelioti, F Delprino, M Filaferro, ...
Proc. of the Biannual Conference of the Italian Chapter of SIGCHI 2019 …, 2019
6 2019 Research on making nature smart with children R Gennari, M Matera, A Melonio, E Roumelioti
International Symposium on End User Development, 249-253, 2019
6 2019 Comparing game input modalities: a study for the evaluation of player experience by measuring emotional state and game usability S Bampatzia, A Antoniou, G Lepouras, E Roumelioti, V Bravou
2015 IEEE 9th International Conference on Research Challenges in Information …, 2015
6 2015 Smart City Design as a Century Skill MA Pellegrino, E Roumelioti, R Gennari, M D’Angelo
Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th …, 2022
5 2022 Engaging children in remotely ideating and programming smart things MA Pellegrino, E Roumelioti, M D'Angelo, R Gennari
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 1-5, 2021
5 2021 Smart object design by children as protagonists E Roumelioti
Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th …, 2021
3 2021 Help me create smart things: How to support design and art students at a distance R Gennari, E Roumelioti, S Ugur Yavuz
International Symposium on End User Development, 87-101, 2021
2 2021 A Toolkit and Lessons for Designing Smart Things with Children for Outdoor Environments. R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti
NatureHCI@ CHItaly, 41-47, 2021
1 2021 Young smart thing designers E Roumelioti
Joint Proceedings of Interactive Experiences and Doctoral Consortium at …, 2021
1 2021