Digital Game-Mediated Language Learning for Adults E Gee, YB Gao ADULT LITERACY EDUCATION 4 (1), 67-73, 2022 | 2 | 2022 |
Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking LEP Cortés, YB Gao, TM Kessner, J Bernier, ER Gee International Journal of Game-Based Learning (IJGBL) 12 (1), 1-21, 2022 | 1 | 2022 |
No Player Left Behind: Exploring the Use of Collaborative Talk in a Playfixing Activity Y Gao, J Bernier, TM Kessner, LEP Cortés, ER Gee Proceedings of the 15th International Conference of the Learning Sciences …, 2021 | 1 | 2021 |
Weaving game and task into content-language integration: Proposing a game-mediated dual learning model YB Gao EuroAmerican Journal of Applied Linguistics and Languages 10 (1), 1-20, 2023 | | 2023 |
Game-Mediated Second Language Learning in a Secondary Content Class: Exploring Opportunities for Languaging through Social Interaction Y Gao Arizona State University, 2023 | | 2023 |
Defining Game-Mediated Second and Foreign Language Teaching and Learning: A Review YB Gao, ER Gee International Journal of Game-Based Learning (IJGBL) 13 (1), 1-15, 2023 | | 2023 |