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Jose Luis Soler Dominguez
Jose Luis Soler Dominguez
ITI (Instituto Tecnológico de Informática)
Verified email at iti.es - Homepage
Title
Cited by
Cited by
Year
Virtual reality as a new approach for risk taking assessment
C de-Juan-Ripoll, JL Soler-Domínguez, J Guixeres, M Contero, ...
Frontiers in psychology 9, 2532, 2018
522018
Mobile virtual reality: A promising technology to change the way we learn and teach
E Olmos, JF Cavalcanti, JL Soler, M Contero, M Alcañiz
Mobile and ubiquitous learning: An international handbook, 95-106, 2018
512018
A proposal for the selection of eye-tracking metrics for the implementation of adaptive gameplay in virtual reality based games
JL Soler-Dominguez, JD Camba, M Contero, M Alcañiz
Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017
342017
Immersive visualization technologies to facilitate multidisciplinary design education
JD Camba, JL Soler, M Contero
Learning and Collaboration Technologies. Novel Learning Ecosystems: 4th …, 2017
302017
I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality
JL Soler-Domínguez, C de Juan, M Contero, M Alcañiz
Journal of Computational Design and Engineering 7 (5), 577-590, 2020
242020
Extended reality for mental health: Current trends and future challenges
P Pons, S Navas-Medrano, JL Soler-Dominguez
Frontiers in Computer Science 4, 2022
182022
The power of sight: using eye tracking to assess learning experience (LX) in virtual reality environments
JL Soler, J Ferreira, M Contero, M Alcañiz
INTED2017 proceedings, 8684-8689, 2017
142017
The spheres & shield maze task: a virtual reality serious game for the assessment of risk taking in decision making
C de-Juan-Ripoll, JL Soler-Domínguez, IA Chicchi Giglioli, M Contero, ...
Cyberpsychology, Behavior, and Social Networking 23 (11), 773-781, 2020
132020
VR serious game design based on embodied cognition theory
JL Soler, M Contero, M Alcañiz
Serious Games: Third Joint International Conference, JCSG 2017, Valencia …, 2017
102017
Workflow and tools to track and visualize behavioural data from a virtual reality environment using a lightweight GIS
JL Soler-Domínguez, M Contero, M Alcañiz
SoftwareX 10, 100269, 2019
62019
Using EEG and gamified neurofeedback environments to improve esports performance: project neuroprotrainer
JL Soler-Dominguez, C Gonzalez
Proceedings of the 16th International Joint Conference on Computer Vision …, 2021
42021
Gaming background influence on VR performance and comfort: A study using different navigation metaphors
JL Soler-Dominguez, C De-Juan-Ripoll, JD Camba, M Contero, M Alcañiz
Universal Access in Human-Computer Interaction. Theory, Methods and Tools …, 2019
32019
Press start!: Cinco estrategias para el despliegue efectivo del Aprendizaje Basado en Videojuegos
JL Soler-Domínguez, M Contero González, M Alcañiz
Universidad de La Laguna, 2017
22017
Influencia del diseño de interacción sobre la experiencia de usuario en entornos de aprendizaje en Realidad Virtual: un estudio centrado en las metáforas de navegación
JL Soler Domínguez
Universitat Politècnica de València, 2020
12020
EDUCATIONAL APPLICATION OF VIRTUAL REALITY IN SAFETY TRAINING
J Ferreira, JL Soler, M Alcañiz, M Contero
INTED2017 Proceedings, 9261-9266, 2017
12017
Developing a MOOC for the learning of mobile app design: the appskil project
JMP Benlloch, LU Cotano, JLS Domínguez
Proceedings of the Fourth International Conference on Technological …, 2016
12016
Hacia una nueva cultura tributaria: estrategias educativas en la educación superior
CC Aparicio, AML Pérez, JLS Domínguez
Investigación e innovación en educación superior, 73-83, 2015
12015
REAL-TIME AUDIO ANALYSIS FOR PROCEDURAL 3D CONTENT GENERATION USING PERLIN NOISE
C González, JM Guevara, JL Soler-Domínguez
5th Conference Contemporary Issues in Economics and Technology – CIET 2022 …, 2022
2022
INFLUENCE OF THE NAVIGATIONAL METAPHOR ON IMMERSIVE LEARNING EXPERIENCES
JL Soler-Domínguez, C De-Juan-Ripoll, M Alcañiz, M Contero
Irish Conference on Game-Based Learning, 2020
2020
Fog of Story: Design, Implementation and Evaluation of a Post-processing Technique to Guide Users' Point of View in cinematic Virtual Reality (cVR) Experiences.
JLS Domínguez, C Gonzalez
VISIGRAPP (1: GRAPP), 327-333, 2020
2020
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