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Sa Liu
Sa Liu
Assistant Professor, Interactive Media Studies, Harrisburg University of Science and Technology
Verified email at harrisburgu.edu - Homepage
Title
Cited by
Cited by
Year
Examining the use of Facebook and Twitter as an additional social space in a MOOC
M Liu, E McKelroy, J Kang, J Harron, S Liu
American Journal of Distance Education 30 (1), 14-26, 2016
762016
An analysis of social network websites for language learning: Implications for teaching and learning English as a Second Language.
M Liu, K Abe, MW Cao, S Liu, DU Ok, J Park, C Parrish, VG Sardegna
Calico Journal 32 (1), 113-152, 2015
642015
The impact of learner metacognition and goal orientation on problem-solving in a serious game environment
S Liu, M Liu
Computers in Human Behavior 102, 151-165, 2020
542020
What we can learn from the data: A multiple-case study examining behavior patterns by students with different characteristics in using a serious game
M Liu, J Lee, J Kang, S Liu
Technology, Knowledge and Learning 21, 33-57, 2016
512016
Examining science learning and attitude by at-risk students after they used a multimedia-enriched problem-based learning environment
M Liu, S Liu, Z Pan, W Zou, C Li
Interdisciplinary Journal of Problem-Based Learning 13 (1), 6, 2019
462019
Technological modeling: Faculty use of technologies in preservice teacher education from 2004 to 2012
JE Hughes, S Liu, M Lim
Contemporary Issues in Technology and Teacher Education 16 (2), 184-207, 2016
442016
Preservice teachers’ social networking use, concerns, and educational possibilities: Trends from 2008-2012
JE Hughes, Y Ko, M Lim, S Liu
Journal of Technology and Teacher Education 23 (2), 185-212, 2015
392015
Learning analytics as an assessment tool in serious games: A review of literature
M Liu, J Kang, S Liu, W Zou, J Hodson
Serious games and edutainment applications: Volume II, 537-563, 2017
312017
Examining through visualization what tools learners access as they play a serious game for middle school science
M Liu, J Kang, J Lee, E Winzeler, S Liu
Serious games analytics: Methodologies for performance measurement …, 2015
202015
Exploring 3D immersive and interactive technology for designing educational learning experiences
M Liu, S Su, S Liu, J Harron, C Fickert, B Sherman
Handbook of Research on 3-D Virtual Environments and Hypermedia for …, 2016
132016
Investigating students' interactions with discussion forums, Facebook, and Twitter in a MOOC and their perceptions
M Liu, J Kang, E McKelroy, J Harron, S Liu
Revolutionizing modern education through meaningful e-learning …, 2016
112016
Tracking students’ activities in serious games
J Kang, S Liu, M Liu
Learning and Knowledge Analytics in Open Education: Selected Readings from …, 2017
92017
An overview of game based learning: Motivations and authentic learning experience
S Liu, J Kang
92014
Coronavirus and online learning: A case study of influential K-12 teacher voices on Twitter
J Harron, S Liu
SITE Interactive Conference, 719-724, 2020
82020
When physical education meet technology: Responding to technological needs of teaching physical education
S Liu, X Liu, R Shangguan, M Lim, K Xiaofen
Society for Information Technology & Teacher Education International …, 2018
82018
Exploring the rules of the game: games in the classroom, game-based learning, gamification, and simulations
J Willis, S Greenhalgh, L Nadolny, S Liu, T Aldemir, S Rogers, ...
Society for Information Technology & Teacher Education International …, 2017
72017
Tweeting about teachers and COVID-19: An emotion and sentiment analysis approach
J Harron, S Liu
Society for Information Technology & Teacher Education International …, 2022
32022
Data on player activity and characteristics in a Serious Game Environment
S Liu, M Liu
Data in brief 28, 104965, 2020
22020
A Multimedia Enriched Problem-Based Learning Environment: Our Research and Development Experiences
L Horton, M Liu, S Liu, J Kang, J Hodson, W Zou
EdMedia+ Innovate Learning, 1544-1558, 2016
12016
Study the Effect of Goal Setting Scaffolding Tool for Problem Solving--In a problem based learning game environment
S Liu, W Zou, M Liu
Society for Information Technology & Teacher Education International …, 2016
12016
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