Making sense of software: Computer games and interactive textuality T Friedman Cybersociety; Computer-Mediated Communication and Community. Thousand Oaks …, 1995 | 335 | 1995 |
6. Civilization and its Discontents: Simulation, Subjectivity, and Space T Friedman On a Silver Platter, 132-150, 2022 | 279 | 2022 |
Electric dreams: Computers in American culture T Friedman NYU Press, 2005 | 160 | 2005 |
The semiotics of SimCity T Friedman Valauskas, Edward J., 1999 | 114 | 1999 |
In Therapy for Genetic Diseases, T. Friedman, ed T Friedman Oxford University Press, 1991 | 49 | 1991 |
Reading the Newseum: From heroic objectivity to the news stream: The Newseum's strategies for relegitimizing journalism in the information age T Friedman Taylor & Francis Group 15 (3), 325-335, 1998 | 36* | 1998 |
The world of the world of Coca-Cola T Friedman Communication research 19 (5), 642-662, 1992 | 33 | 1992 |
Cast Away and the contradictions of product placement T Friedman Journal of Promotion Management 10 (1-2), 171-183, 2004 | 28 | 2004 |
Milli Vanilli and the Scapegoating of the Inauthentic T Friedman Bad Subjects 9, 1993 | 23 | 1993 |
The politics of magic: Fantasy media, technology, and nature in the 21st century T Friedman Scope: An Online Journal of Film and Television Studies 14, 2009 | 13 | 2009 |
Apple’s 1984: The Introduction of the Macintosh in the cultural history of personal computers T Friedman Society for the History of Technology Convention, 1997 | 12 | 1997 |
Electric dreams: computer culture and the utopian sphere T Friedman Duke University, 1999 | 9 | 1999 |
The Play Paradigm: What Media Studies Can Learn from Game Studies T Friedman Flow 9 (3), 2008 | 4 | 2008 |
Making It Funky: The Signifyin (g) Politics Of George Clinton's Parliafunkadelicment Thang T Friedman Duke University Press, Durham, 1993 | 4 | 1993 |
FarmVille: The Garden in the Machine T Friedman Media Res, 2010 | 2 | 2010 |
5 Apple’s 1984 T Friedman Electric Dreams, 102-120, 2005 | 2 | 2005 |
6 The Rise of the Simulation Game T Friedman Electric Dreams, 121-158, 2005 | 1 | 2005 |
Conclusion: Cybertopia Today T Friedman Electric Dreams, 209-220, 2005 | | 2005 |
3 Filming the “Electronic Brain” T Friedman Electric Dreams, 47-78, 2005 | | 2005 |
2 Ideologies of Information Processing: From Analog to Digital T Friedman Electric Dreams, 35-46, 2005 | | 2005 |