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Ted Friedman
Ted Friedman
Associate Professor of Media Studies, Georgia State University
Verified email at gsu.edu - Homepage
Title
Cited by
Cited by
Year
Making sense of software: Computer games and interactive textuality
T Friedman
Cybersociety; Computer-Mediated Communication and Community. Thousand Oaks …, 1995
3351995
6. Civilization and its Discontents: Simulation, Subjectivity, and Space
T Friedman
On a Silver Platter, 132-150, 2022
2792022
Electric dreams: Computers in American culture
T Friedman
NYU Press, 2005
1602005
The semiotics of SimCity
T Friedman
Valauskas, Edward J., 1999
1141999
In Therapy for Genetic Diseases, T. Friedman, ed
T Friedman
Oxford University Press, 1991
491991
Reading the Newseum: From heroic objectivity to the news stream: The Newseum's strategies for relegitimizing journalism in the information age
T Friedman
Taylor & Francis Group 15 (3), 325-335, 1998
36*1998
The world of the world of Coca-Cola
T Friedman
Communication research 19 (5), 642-662, 1992
331992
Cast Away and the contradictions of product placement
T Friedman
Journal of Promotion Management 10 (1-2), 171-183, 2004
282004
Milli Vanilli and the Scapegoating of the Inauthentic
T Friedman
Bad Subjects 9, 1993
231993
The politics of magic: Fantasy media, technology, and nature in the 21st century
T Friedman
Scope: An Online Journal of Film and Television Studies 14, 2009
132009
Apple’s 1984: The Introduction of the Macintosh in the cultural history of personal computers
T Friedman
Society for the History of Technology Convention, 1997
121997
Electric dreams: computer culture and the utopian sphere
T Friedman
Duke University, 1999
91999
The Play Paradigm: What Media Studies Can Learn from Game Studies
T Friedman
Flow 9 (3), 2008
42008
Making It Funky: The Signifyin (g) Politics Of George Clinton's Parliafunkadelicment Thang
T Friedman
Duke University Press, Durham, 1993
41993
FarmVille: The Garden in the Machine
T Friedman
Media Res, 2010
22010
5 Apple’s 1984
T Friedman
Electric Dreams, 102-120, 2005
22005
6 The Rise of the Simulation Game
T Friedman
Electric Dreams, 121-158, 2005
12005
Conclusion: Cybertopia Today
T Friedman
Electric Dreams, 209-220, 2005
2005
3 Filming the “Electronic Brain”
T Friedman
Electric Dreams, 47-78, 2005
2005
2 Ideologies of Information Processing: From Analog to Digital
T Friedman
Electric Dreams, 35-46, 2005
2005
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