Tomb raiders and space invaders: Videogame forms and contexts G King, T Krzywinska Bloomsbury Publishing, 2005 | 393 | 2005 |
Science fiction cinema: From outerspace to cyberspace G King, T Krzywinska Wallflower Press, 2000 | 239 | 2000 |
Screenplay: cinema/videogames/interfaces G King, T Krzywinska Wallflower Press, 2002 | 238 | 2002 |
Screenplay: Cinema/Videogames G King, T Krzywinska Interfaces, 23, 2002 | 198 | 2002 |
Hands-on horror T Krzywinska Spectator 22 (2), 12-23, 2002 | 183 | 2002 |
Sex and the Cinema T Krzywinska (No Title), 2006 | 155 | 2006 |
Blood scythes, festivals, quests, and backstories: World creation and rhetorics of myth in World of Warcraft T Krzywinska Games and Culture 1 (4), 383-396, 2006 | 146 | 2006 |
World creation and lore: World of Warcraft as rich text T Krzywinska Digital culture, play, and identity: A World of Warcraft reader, 123-141, 2008 | 104 | 2008 |
Introduction: Cinema/videogames/interfaces G King, T Krzywinska ScreenPlay, 1-32, 2002 | 81 | 2002 |
Videogame, player, text B Atkins, T Krzywinska Manchester University Press, 2007 | 69* | 2007 |
Computer Games/Cinema/Interfaces. G King, T Krzywinska CGDC Conf., 2002 | 62 | 2002 |
A Skin For Dancing In: Possession, witchcraft and voodoo in film T Krzywinska Flicks books, 2000 | 61 | 2000 |
Film studies and digital games G King, T Krzywinska Understanding digital games, 112-128, 2006 | 59 | 2006 |
Zombies in gamespace: Form, context, and meaning in zombie-based video games T Krzywinska Zombie culture: Autopsies of the living dead, 153-168, 2008 | 58 | 2008 |
Reanimating Lovecraft: the ludic paradox of Call of Cthulhu: Dark Corners of the Earth T Krzywinska Horror video games: essays on the fusion of fear and play, 267-287, 2009 | 56 | 2009 |
The pleasures and dangers of the game: Up close and personal T Krzywinska Games and Culture 1 (1), 119-122, 2006 | 56 | 2006 |
Gaming horror’s horror: Representation, regulation, and affect in survival horror videogames T Krzywinska Journal of visual culture 14 (3), 293-297, 2015 | 52 | 2015 |
Videogame, Player B Atkins, T Krzywinska Text. Manchester, 2007 | 50 | 2007 |
The strange case of the misappearance of sex in video games T Krzywinska Computer Games and New Media Cultures: A Handbook of Digital Games Studies …, 2012 | 43 | 2012 |
Hubble-bubble, herbs, and grimoires: Magic, Manichaeanism, and witchcraft in Buffy T Krzywinska Fighting the Forces: What’s at Stake in Buffy the Vampire Slayer, 178-194, 2002 | 40 | 2002 |