Celia Pearce
TitleCited byYear
Ethnography and virtual worlds: A handbook of method
T Boellstorff, B Nardi, C Pearce, TL Taylor
Princeton University Press, 2012
9272012
Communities of play: Emergent cultures in multiplayer games and virtual worlds
C Pearce
MIT Press, 2011
5512011
Towards a game theory of game
C Pearce
First person: New media as story, performance, and game 1, 143-153, 2004
2652004
Productive play: Game culture from the bottom up
C Pearce
Games and Culture 1 (1), 17-24, 2006
1992006
The Hegemony of Play.
J Fron, T Fullerton, JF Morie, C Pearce
DiGRA Conference, 2007
1772007
The truth about baby boomer gamers: A study of over-forty computer game players
C Pearce
Games and Culture 3 (2), 142-174, 2008
1692008
Artemesia.(2009)
C Pearce
Communities of play: Emergent cultures in multiplayer games and virtual worlds, 0
152
Theory wars: An argument against arguments in the so-called ludology/narratology debate
C Pearce
902005
Sims, BattleBots, Cellular Automata God and Go. A Conversation with Will Wright
C Pearce
Game Studies 2 (1), 2002
812002
Emergent authorship: the next interactive revolution
C Pearce
Computers & graphics 26 (1), 21-29, 2002
802002
Playing dress-up: Costumes, roleplay and imagination
J Fron, T Fullerton, JF Morie, C Pearce
Philosophy of computer games, 24-27, 2007
772007
An empirical study of cognition and theatrical improvisation
B Magerko, W Manzoul, M Riedl, A Baumer, D Fuller, K Luther, C Pearce
Proceedings of the seventh ACM conference on Creativity and cognition, 117-126, 2009
752009
Artemesia.(2009). Communities of play: Emergent cultures in multiplayer games and virtual worlds
C Pearce
Cambridge, MA: MIT Press, 0
65
11 Getting Girls into the Game: Toward a “Virtuous Cycle”
T Fullerton, J Fron, C Pearce, J Morie
572008
Knee-high boots and six-pack abs: Autoethnographic reflections on gender and technology in Second Life
D Dumitrica, G Gaden
Journal For Virtual Worlds Research 1 (3), 2009
552009
Story as play space: Narrative in games
C Pearce
Game on: The history and culture of videogames, 112-19, 2002
552002
Communities of play
C Pearce
452009
" Because it just looks cool!" Fashion as character performance: The Case of WoW
L Klastrup, S Tosca
Virtual Worlds Institute, Inc., 2009
43*2009
Games as art: The aesthetics of play
C Pearce
Visible Language 40 (1), 66, 2006
402006
A game of one’s own: Towards a new gendered poetics of digital space
T Fullerton, JF Morie, C Pearce
Proceedings DAC, 2007
382007
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Articles 1–20