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Nicole Lazzaro
Nicole Lazzaro
President
Verified email at xeodesign.com - Homepage
Title
Cited by
Cited by
Year
Why we play games: Four keys to more emotion without story
N Lazzaro
Game Developers Conference 8, 14, 2004
11132004
Why we play: affect and the fun of games
N Lazzaro
Human-computer interaction: Designing for diverse users and domains 155, 679-700, 2009
2612009
Why we play games: Four keys to more emotion in player experiences
N Lazzaro
Proceedings of GDC 306, 1â, 2004
1442004
What's my method? A game show on games
N Lazzaro, K Keeker
CHI'04 Extended Abstracts on Human Factors in Computing Systems, 1093-1094, 2004
1012004
Understand emotions
N Lazzaro
Beyond game design: nine steps towards creating better videogames, 3-48, 2009
802009
Why we play games: 4 keys to more emotion
R Lazzaro
Proc. Game Developers Conference 2004, 2004
652004
Why we play games: Four keys to more emotion without story (2004)
N Lazzaro
URL: http://www. xeodesign. com/xeodesign_whyweplaygames. p df, 2004
402004
The 4 keys 2 fun
N Lazzaro
Nicole Lazzaro. Available online: http://www. nicolelazzaro. com/the4-keys …, 2004
372004
Are boy games even necessary?
N Lazzaro
352008
Why we play games: Four keys to more emotion without story. XEODesign
N Lazzaro
Inc.: Oakland, CA, USA, 2004
352004
The untapped world of video games
K Keeker, R Pagulayan, J Sykes, N Lazzaro
CHI'04 Extended Abstracts on Human Factors in Computing Systems, 1610-1611, 2004
292004
Game usability: advice from the experts for advancing the player experience
M Lazzaro
Morgan Kaufmann, 315-345, 2008
242008
Why we play games
N Lazzaro
Presentation at Game Developer Conference, 2004
222004
Chasing wonder and the future of engagement
N Lazzaro
Talk. http://www. slideshare. net/NicoleLazzaro/chasing-wonder-and-the …, 2011
142011
Why we play games together: The people factor
N Lazzaro
Game Developers Conference, San, 2005
132005
The 4 most important emotions of game design
N Lazzaro
Game Developers Conference, San Francisco, 2007
82007
Fun meters for games
N Lazzaro, L Mellon
Austin Game Developers Conference, 2005
82005
What’s My Method
N Lazzaro, K Keeker
A Game Show on Games, 1-2, 2004
82004
Fun keys: Testing emotions and player experiences
N Lazzaro
Game Usability: Advice from the Experts for Advancing the Player Experience …, 4
84
The four keys to fun: Designing emotional engagement and viral distribution without spamming your friends
N Lazzaro
ACM SIGCHI, 2009
72009
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