Sledovať
Magdaléna Švecová
Magdaléna Švecová
head of digital games department University of Ss. Cyril and Methodius in Trnava
Žiadny overený e-mail - Domovská stránka
Názov
Citované v
Citované v
Rok
Debunking as a method of uncovering disinformation and fake news
Z Kvetanová, AK Predmerská, M Švecová
Fake news is bad news-hoaxes, half-truths and the nature of today’s journalism, 2020
132020
JOURNALISM ON SOCIAL MEDIA: HOW TO TELL STORIES AND NEWS TO YOUNG PEOPLE.
M ŠVECOVÁ
Ad Alta: Journal of Interdisciplinary Research 7 (2), 2017
102017
Smartphone and mobile application usage among seniors in Slovakia
M Švecová, E Odlerová
European Journal of Science and Theology 14 (6), 125-133, 2018
52018
Digital skills and the awareness of seniors about virtual reality
M Švecová, A Kačincová Predmerská, N Kaňuková
Media Literacy and Academic Research 4 (2), 119-131, 2021
32021
Location-Based Games as a Method of Teaching Seniors in the Field of Digital Technologies
M Švecová
Media Literacy and Academic Research 2 (1), 61-71, 2019
32019
Location-based games as a contemporary, originaL, and innovative method of seniors’ teaching and Learning
E Jurczyk-Romanowska, M Koszczyc, L Jakubowska, ...
Uniwersytet Wrocławski. Instytut Pedagogiki, 2019
32019
Location-based Games as a Teaching Method for Seniors in the Field of ICT
M Švecová, N Kaňuková
European Conference on Games Based Learning, 713-XXIII, 2019
22019
Challenges And Limits Of Current Student Magazine Production-Case Study
M Hossová, M Švecová
Media Literacy and Academic Research 2 (2), 34-51, 2019
22019
Legal and ethical regulation in Slovakia and its relation to deliberative communication
Ľ Čábyová, P Krajčovič, M Švecová, J Radošinská, A Brník, J Mináriková
Media and Communication 12, 2024
12024
Slovakia: Bibliographical database of Slovakian journalism and media research related to risks and opportunities for deliberative communication (2000–2020)
S Gálik, S Gáliková Tolnaiová, N Vrabec, Ľ Čábyová, H Pravdová, ...
Institute of Social Studies, University of Tartu, 2023
12023
Viability of Using Digital Games for Improving Team Cohesion: A Systematic Review of the Literature
J Kovalčík, M Švecová, M Kabát
Acta Ludologica 6 (1), 46-65, 2023
2023
ETHICS OF COMPUTER GAMING: A GROUNDWORK
M Švecová
Acta Ludologica 5 (2), 108-109, 2022
2022
MAKING GAMES: THE POLITICS AND POETICS OF GAME CREATION TOOLS
M Švecová
Acta Ludologica 4 (1), 138-139, 2021
2021
Gry miejskie jako współczesna, oryginalna i innowacyjna metoda nauczania i uczenia się seniorów
E Jurczyk-Romanowska, M Koszczyc, L Jakubowska, ...
Uniwersytet Wrocławski. Instytut Pedagogiki, 2019
2019
GEOLOKAČNÉ HRY AKO AKTUÁLNE, INOVATÍVNE A ORIGINÁLNE METÓDY PRE VZDELÁVANIE A UČENIE SENIOROV
E Jurczyk-Romanowska, M Koszczyc, L Jakubowska, ...
Fundacja Pro Scientia Publica, 2019
2019
Gamefikácia v procese adaptácie zamestnancov Gamification in the adaptation process of emloyees
Z Stacho, M Hamar, K Stachová, M Švecová, M Kabát
REFLEXIE REFLEXIE, 78, 0
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Články 1–16