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Luma Tabbaa
Luma Tabbaa
Lecturer in Digital Media
Verified email at Kent.ac.uk
Title
Cited by
Cited by
Year
Bringing the outside in: The feasibility of virtual reality with people with dementia in an inpatient psychiatric care setting
V Rose, I Stewart, KG Jenkins, L Tabbaa, CS Ang, M Matsangidou
Dementia 20 (1), 106-129, 2021
622021
Bring the outside in: providing accessible experiences through VR for people with dementia in locked psychiatric hospitals
L Tabbaa, CS Ang, V Rose, P Siriaraya, I Stewart, KG Jenkins, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
572019
Vreed: Virtual reality emotion recognition dataset using eye tracking & physiological measures
L Tabbaa, R Searle, SM Bafti, MM Hossain, J Intarasisrisawat, M Glancy, ...
Proceedings of the ACM on interactive, mobile, wearable and ubiquitous …, 2021
472021
How real is unreal? Virtual reality and the impact of visual imagery on the experience of exercise-induced pain
M Matsangidou, CS Ang, AR Mauger, B Otkhmezuri, L Tabbaa
Human-Computer Interaction–INTERACT 2017: 16th IFIP TC 13 International …, 2017
272017
A reflection on virtual reality design for psychological, cognitive and behavioral interventions: design needs, opportunities and challenges
L Tabbaa, CS Ang, P Siriaraya, WJ She, HG Prigerson
International Journal of Human–Computer Interaction 37 (9), 851-866, 2021
232021
No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse
A Covaci, K Alhasan, M Loonker, B Farrell, L Tabbaa, S Ppali, CS Ang
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
72023
A standardised and cost-effective VR approach for powered wheelchair training
C Zorzi, L Tabbaa, A Covaci, K Sirlantzis, G Marcelli
IEEE Access, 2023
42023
Editorial for advances in human-centred dementia technology
CS Ang, P Siriaraya, L Tabbaa, F Falzarano, E Kanjo, H Prigerson
International Journal of Human-Computer Studies 170, 102964, 2023
22023
LabXscape: A Prototype for Enhancing Player Experience in Cross-Reality Gameplay
M McCready, A Covaci, L Tabbaa
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2022
12022
Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality
C Zorzi, L Tabbaa, A Covaci, K Sirlantzis, G Marcelli
Bioengineering 10 (11), 1269, 2023
2023
Enhancing Creative Industries Education: Integrating Industry Feedback Practice in an Undergraduate Curriculum
B Epsley, L Tabbaa
ICERI2023 Proceedings, 2422-2428, 2023
2023
Overcoming the Barriers in Client-Based Learning: A Case Study
L Tabbaa, M Green, B Epsley
ICERI2023 Proceedings, 2342-2348, 2023
2023
Emotional Spaces in Virtual Reality: Applications for Healthcare & Wellbeing
L Tabbaa
PQDT-Global, 2021
2021
Enhancing Player Experience in Asymmetric Virtual Reality Gameplay
MJ McCready, A Covaci, L Tabbaa
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