Natural interaction in virtual reality for cultural heritage R Galdieri, M Carrozzino VR Technologies in Cultural Heritage: First International Conference, VRTCH …, 2019 | 23 | 2019 |
Do virtual humans dream of digital sheep? MA Carrozzino, R Galdieri, OM Machidon, M Bergamasco IEEE Computer Graphics and Applications 40 (4), 71-83, 2020 | 7 | 2020 |
Exploring players’ curiosity-driven behaviour in unknown videogame environments R Galdieri, M Haggis-Burridge, T Buijtenweg, M Carrozzino Augmented Reality, Virtual Reality, and Computer Graphics: 7th International …, 2020 | 4 | 2020 |
Building a 3D interactive walkthrough in a digital storytelling classroom experience M Carrozzino, C Evangelista, R Galdieri Informatica 40 (3), 2016 | 4 | 2016 |
Users’ evaluation of procedurally generated game levels R Galdieri, A Longobardi, M De Bonis, M Carrozzino Augmented Reality, Virtual Reality, and Computer Graphics: 8th International …, 2021 | 3 | 2021 |
What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games R Galdieri, C Camardella, MA Carrozzino Computers in Human Behavior Reports 3, 100072, 2021 | 3 | 2021 |
Towards dedicated software tools to assist the creation of Virtual Exhibits R Galdieri, M Carrozzino SCIRES-IT-SCIentific RESearch and Information Technology 7 (1), 17-28, 2017 | 3 | 2017 |
Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences R Galdieri, M Haggis-Burridge, T Buijtenweg, M Carrozzino Augmented Reality, Virtual Reality, and Computer Graphics: 7th International …, 2020 | 2 | 2020 |
Designing multi-purpose devices to enhance users’ perception of haptics R Galdieri, C Camardella, M Carrozzino, A Frisoli Journal on Multimodal User Interfaces 16 (3), 335-342, 2022 | 1 | 2022 |
Muse-Tools: extending the Unity Editor to support the design of virtual and real museum exhibitions R GALDIERI | | 2017 |
Interactive VR for the dissemination of local heritage in schools M Carrozzino, C Evangelista, R Galdieri | | |