Rules of play: Game design fundamentals KS Tekinbas, E Zimmerman MIT press, 2003 | 12165 | 2003 |
Blogging thoughts: personal publication as an online research tool T Mortensen, J Walker University of Oslo, 2002 | 478 | 2002 |
Narrative, interactivity, play, and games: Four naughty concepts in need of discipline E Zimmerman First person: New media as story, performance, and game 154, 2004 | 462 | 2004 |
The game design reader: A rules of play anthology KS Tekinbas, E Zimmerman MIT press, 2005 | 439 | 2005 |
Anger, fear, and games: The long event of# GamerGate TE Mortensen Games and Culture 13 (8), 787-806, 2018 | 424 | 2018 |
Regras do jogo, v. 3: Fundamentos do design de jogos K Salen, E Zimmerman Editora Blucher, 2012 | 393 | 2012 |
Gaming literacy: Game design as a model for literacy in the twenty-first century E Zimmerman The video game theory reader 2, 45-54, 2008 | 345 | 2008 |
The New Games Book. Play Hard, Play Fair, Nobody Hurt. A Fluegelman Doubleday & Co. Inc., 245 Park Avenue, New York, New York 10017, 1976 | 341 | 1976 |
Quest to learn: Developing the school for digital kids KS Tekinbas, R Torres, L Wolozin, R Rufo-Tepper, A Shapiro MIT Press, 2010 | 232 | 2010 |
Game design and meaningful play K Salen, E Zimmerman Handbook of computer game studies 59, 79, 2005 | 228 | 2005 |
Manifesto for a ludic century E Zimmerman The gameful world: Approaches, issues, applications, 19-22, 2015 | 224 | 2015 |
Play as research: The iterative design process E Zimmerman Design research: Methods and perspectives 2003, 176-184, 2003 | 211 | 2003 |
Gameplay and design K Oxland Pearson Education, 2004 | 195 | 2004 |
Jerked around by the magic circle-clearing the air ten years later E Zimmerman Gamasutra. com 7, 2012 | 156 | 2012 |
WoW is the new MUD: Social gaming from text to video TE Mortensen Games and Culture 1 (4), 397-413, 2006 | 118 | 2006 |
More new games!--and playful ideas from the New Games Foundation A Fluegelman (No Title), 1981 | 94 | 1981 |
Humans playing world ofwarcraft: Or deviant strategies TE Mortensen Digital culture, play, and identity: A World of Warcraft reader, 2008 | 80 | 2008 |
The game design reader K Salen, E Zimmerman A Rules of Play Anthology, 2006 | 80 | 2006 |
Do independent games exist E Zimmerman The History and Culture of Videogames. London: Laurence King Publishing, 120-9, 2002 | 79 | 2002 |
Dark Side of Game Play TE Mortensen, J Linderoth, A Brown Taylor & Francis, 2015 | 77 | 2015 |