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Miguel García Iruela
Miguel García Iruela
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Title
Cited by
Cited by
Year
Análisis para la gamificación de un curso de formación profesional
M García, RH Neira
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 46-60, 2017
402017
What perception do students have about the gamification elements?
M Garcia-Iruela, R Hijón-Neira
Ieee Access 8, 134386-134392, 2020
272020
Gamification and computer science students’ activity
M Garcia-Iruela, MJ Fonseca, R Hijon-Neira, T Chambel
Ieee Access 8, 96829-96836, 2020
152020
How gamification impacts on vocational training students
M García Iruela, R Hijón Neira
Artificial Intelligence in Education: 19th International Conference, AIED …, 2018
122018
Experiencia de juegos serios en el aula de formación profesional
M Garcia-Iruela, R Hijón-Neira
Universidad de La Laguna, 2017
102017
Developing and assessing computational thinking in secondary education using a TPACK guided Scratch visual execution environment
RH Neira, M García-Iruela, C Connolly
International Journal of Computer Science Education in Schools 4 (4), 3-23, 2021
82021
Proposal of a management interface for gamified environments in Moodle
M García-Iruela, R Hijón-Neira
2018 International Symposium on Computers in Education (SIIE), 1-4, 2018
82018
Analysis of three methodological approaches in the use of gamification in vocational training
M Garcia-Iruela, R Hijón-Neira, C Connolly
Information 12 (8), 300, 2021
72021
Analysis of gamification elements. a case study in a computer science course
M García Iruela, MJ Fonseca, R Hijón Neira, T Chambel
Artificial Intelligence in Education: 20th International Conference, AIED …, 2019
62019
¿ Puede la gamificación ayudar a aumentar la motivación, el compromiso y la satisfacción?: experiencia gamificada en la enseñanza de la informática en alumnos de otras disciplinas
M García Iruela, R Hijón Neira, C Connolly
Education in the knowledge society: EKS, 2022
22022
What Happens When Gamification Ends?
M García Iruela, MJ Fonseca, R Hijón-Neira, T Chambel
Artificial Intelligence in Education: 21st International Conference, AIED …, 2020
22020
Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from other disciplines
M García-Iruela, R Hijón-Neira, C Connolly
Education in the Knowledge Society (EKS) 23, e26932-e26932, 2022
12022
Propuesta de interfaz de gestión de entornos gamificados en Moodle
M García-Iruela, R Hijón-Neira
12018
Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from other disciplines
C Connolly, M García-Iruela, R Hijón-Neira
Ediciones Universidad de Salamanca, 2022
2022
Gamemo: gamificación en alumnos de formación profesional y universidad
M García Iruela
Universidad Rey Juan Carlos, 2021
2021
Factors favoring the development of educatiional Apps. Usability study of mobile applications to teach programming.
M García-Iruela, R Hijón-Neira
IADIS International Conference WWW/Internet 2017., 142-150, 2017
2017
Education in the Knowledge Society 23 (2022) Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from …
M García-Iruela, R Hijón-Neira, C Connolly
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