Let's play together: Adaptation guidelines of board games for players with visual impairment F da Rocha Tomé Filho, P Mirza-Babaei, B Kapralos, ... Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 41 | 2019 |
A tangible user interface for interactive data visualization A Jofre, S Szigeti, ST Keller, LX Dong, D Czarnowski, F Tomé, S Diamond Proceedings of the 25th Annual International Conference on Computer Science …, 2015 | 15 | 2015 |
Opportunities in game-based stroke rehabilitation P Mirza-Babaei, M Kamkarhaghighi, K Gerling 2014 IEEE Games Media Entertainment, 1-4, 2014 | 5 | 2014 |
Video games to the rescue: Can game design make software based lab experiments engaging? K Sankaranarayanan, P Mirza-Babaei, FDR Tome Filho 2015 IEEE Games Entertainment Media Conference (GEM), 1-4, 2015 | 3 | 2015 |
Board game accessibility for persons with visual impairment F Da Rocha Tomé Filho | 2 | 2018 |
Exploring Current Board Games’ Accessibility Efforts for Persons with Visual Impairment F Da Rocha Tomé Filho, B Kapralos, P Mirza-Babaei Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients …, 2021 | 1 | 2021 |
A conceptual framework for the application of gamification strategies in higher education N Tomé, G Junior, F da RT Filho XVI SBGames–Curitiba–PR–Brazil, November 2nd-4th 2017, 7, 2017 | 1 | 2017 |
Opportunities in game-based stroke rehabilitation F Da Rocha Tome Filho, M Kamkarhaghighi, P Mirza-Babaei, K Gerling University of Lincoln, 2016 | | 2016 |