Playing with Trauma: Interreactivity, Empathy, and Complicity in The Walking Dead Video Game T Smethurst, S Craps Games and Culture 10 (3), 269-290, 2015 | 125 | 2015 |
Playing Dead in Videogames: Trauma in Limbo. T Smethurst Journal of Popular Culture 48 (5), 2015 | 24 | 2015 |
Towards an understanding of drone fiction T Smethurst, S Craps Journal of War & Culture Studies 12 (1), 85-102, 2019 | 16 | 2019 |
“We Put Our Hands on the Trigger with Him”: Guilt and Perpetration in Spec OPS: The Line T Smethurst Criticism 59 (2), 201-221, 2017 | 14 | 2017 |
Playing with trauma in video games: interreactivity, empathy, perpetration T Smethurst Ghent University, 2015 | 14 | 2015 |
The Making of Torture in Pat Barker's Regeneration T Smethurst Critique: Studies in Contemporary Fiction 55 (4), 406-421, 2014 | 3 | 2014 |
Mapping myth: an analysis of the hero myth in fromsoftware’s dark souls series T Smethurst Ghent University, 2016 | 1 | 2016 |
Playing Dead: Trauma in Limbo T Smethurst JOURNAL OF POPULAR CULTURE, 2015 | | 2015 |
Phantasms of War and Empire in Pat Barker's The Ghost Road T Smethurst, S Craps ariel: a review of international english literature 44 (2), 141-167, 2013 | | 2013 |