Follow
Rafael Prieto de Lope
Rafael Prieto de Lope
Verified email at ugr.es - Homepage
Title
Cited by
Cited by
Year
A comprehensive taxonomy for serious games
RP De Lope, N Medina-Medina
Journal of Educational Computing Research 55 (5), 629-672, 2017
1132017
Design methodology for educational games based on graphical notations: Designing Urano
RP de Lope, JRL Arcos, N Medina-Medina, P Paderewski, ...
Entertainment Computing 18, 1-14, 2017
752017
Designing educational games: Key elements and methodological approach
RP De Lope, N Medina-Medina, RM Soldado, AM García, ...
2017 9th International Conference on Virtual Worlds and Games for Serious …, 2017
352017
Using UML to model educational games
RP De Lope, N Medina-Medina
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
282016
Design Methodology for Educational Games based on Interactive Screenplays.
RP de Lope, N Medina-Medina, P Paderewski, FLG Vela
CoSECivi 1394, 90-101, 2015
282015
A novel UML-based methodology for modeling adventure-based educational games
RP De Lope, N Medina-Medina, M Urbieta, AB Lliteras, AM García
Entertainment Computing 38, 100429, 2021
182021
Interaction in video games for people with impaired visual function: Improving accessibility
JM López, NM Medina, RP de Lope
Proceedings of the XVII International Conference on Human Computer …, 2016
42016
Interaction in serious games
RP de Lope, N Medina-Medina, JM López
Proceedings of the XVII International Conference on Human Computer …, 2016
32016
Interacción en videojuegos para personas con problemas en la función visual: cómo mejorar la accesibilidad
JM López, NM Medina, RP de Lope
ACTAS DEL XVII CONGRESO INTERNACIONAL DE INTERACCIÓN PERSONA-ORDENADOR …, 2016
22016
Interacción en videojuegos serios
RP de Lope, N Medina-Medina, JM López
ACTAS DEL XVII CONGRESO INTERNACIONAL DE INTERACCIÓN PERSONA-ORDENADOR …, 2016
12016
Metodología de desarrollo para videojuegos educativos basada en notaciones gráficas
RÁ Prieto de Lope
Universidad de Granada, 2018
2018
Design patterns to improve the accessibility of video games for people with visual problems
J Molina-Lopez, N Medina-Medina, RP De Lope
Proceedings of the 11th Latin-American Conference on Pattern Languages of …, 2016
2016
Entertainment Computing
RP De Lope, N Medina-Medina, M Urbieta, AB Lliteras, AM García
2016
The system can't perform the operation now. Try again later.
Articles 1–13