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Matthew T. Fish
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The efficacy of casual videogame play in reducing clinical depression: a randomized controlled study
CV Russoniello, M Fish, K O'Brien
GAMES FOR HEALTH: Research, Development, and Clinical Applications 2 (6 …, 2013
1082013
The efficacy of prescribed casual videogame play in reducing symptoms of anxiety: a randomized controlled study
MT Fish, CV Russoniello, K O'Brien
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (5 …, 2014
702014
The gamification of meditation: a randomized-controlled study of a prescribed mobile mindfulness meditation application in reducing college students’ depression
MT Fish, AD Saul
Simulation & Gaming 50 (4), 419-435, 2019
612019
Zombies vs. anxiety: an augmentation study of prescribed video game play compared to medication in reducing anxiety symptoms
MT Fish, CV Russoniello, K O’Brien
Simulation & Gaming 49 (5), 553-566, 2018
392018
The efficacy of playing videogames compared with antidepressants in reducing treatment-resistant symptoms of depression
CV Russoniello, MT Fish, K O'Brien
Games for health journal 8 (5), 332-338, 2019
372019
Don't Stress About It: A Primer on Stress and Applications for Evidence-Based Stress Management Interventions in the Recreational Therapy Setting.
MT Fish
Annual in Therapeutic Recreation 25, 2018
162018
The efficacy of casual videogame play in reducing clinical depression: A randomized controlled study. Games for Health, 2 (6), 341–346
CV Russoniello, M Fish, K O'Brien
142013
Anxiety and college students: The benefits of mindfulness-based meditation
AD Saul, MT Fish
Recreation, Parks, and Tourism in Public Health 3 (1), 139-154, 2019
112019
The efficacy of prescribed casual videogame play in reducing symptoms of anxiety: A randomized controlled study. Games for Health, 3 (5), 291–295
MT Fish, CV Russoniello, K O’Brien
112013
The use of biofeedback in college counseling
M Fish, C Russoniello, DM Clemmons‐James
Journal of College Counseling 21 (3), 274-288, 2018
82018
A randomized controlled study of the effectiveness of casual video games in reducing symptoms of anxiety
MT Fish
East Carolina University, 2011
82011
The efficacy of playing videogames compared with antidepressants in reducing treatment-resistant symptoms of depression. Games Health J 8: 332–338
CV Russoniello, MT Fish, K O’Brien
72019
Relationship work among young adult couples: Romantic, social, and physiological considerations
J Jensen, M Fish, Q Dinkins, D Rappleyea, KW Didericksen
Personal Relationships 26 (2), 366-382, 2019
62019
The use of biofeedback in recreational therapy practice
CV Russoniello, M Fish, T Maes, H Paton, RA Styron
American Journal of Recreation Therapy 12 (2), 8-18, 2013
62013
The efficacy of prescribed casual video games in reducing clinical depression and anxiety
CV Russoniello, M Fish, K O'Brien, V Pougatchev, E Zirnov
East Carolina University 16, 2011
52011
Casual video game play as an augmentation intervention for anxiety: A controlled study
MT Fish
East Carolina University, 2014
32014
Gaming for stress: Application of a commercially available biofeedback system for at-risk young adolescents
MT Fish
American Journal of Recreation Therapy 17 (1), 37-42, 2018
22018
Are certain types of leisure activities associated with happiness and life satisfaction among college students?
J Kim, C Park, M Fish, YJ Kim, B Kim
World Leisure Journal 66 (1), 12-25, 2024
12024
Psychophysiological Arousal While Discussing Romantic Challenges with Partners and Friends
JF Jensen, M Fish, D Blocker, M Collins, B Brown, O Kose
The American Journal of Family Therapy 46 (3), 213-226, 2018
12018
Video games: How and why recreational therapists should implement them
MT Fish
American Journal of Recreation Therapy 16 (4), 31-36, 2017
12017
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