The efficacy of casual videogame play in reducing clinical depression: a randomized controlled study CV Russoniello, M Fish, K O'Brien GAMES FOR HEALTH: Research, Development, and Clinical Applications 2 (6 …, 2013 | 108 | 2013 |
The efficacy of prescribed casual videogame play in reducing symptoms of anxiety: a randomized controlled study MT Fish, CV Russoniello, K O'Brien GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (5 …, 2014 | 70 | 2014 |
The gamification of meditation: a randomized-controlled study of a prescribed mobile mindfulness meditation application in reducing college students’ depression MT Fish, AD Saul Simulation & Gaming 50 (4), 419-435, 2019 | 61 | 2019 |
Zombies vs. anxiety: an augmentation study of prescribed video game play compared to medication in reducing anxiety symptoms MT Fish, CV Russoniello, K O’Brien Simulation & Gaming 49 (5), 553-566, 2018 | 39 | 2018 |
The efficacy of playing videogames compared with antidepressants in reducing treatment-resistant symptoms of depression CV Russoniello, MT Fish, K O'Brien Games for health journal 8 (5), 332-338, 2019 | 37 | 2019 |
Don't Stress About It: A Primer on Stress and Applications for Evidence-Based Stress Management Interventions in the Recreational Therapy Setting. MT Fish Annual in Therapeutic Recreation 25, 2018 | 16 | 2018 |
The efficacy of casual videogame play in reducing clinical depression: A randomized controlled study. Games for Health, 2 (6), 341–346 CV Russoniello, M Fish, K O'Brien | 14 | 2013 |
Anxiety and college students: The benefits of mindfulness-based meditation AD Saul, MT Fish Recreation, Parks, and Tourism in Public Health 3 (1), 139-154, 2019 | 11 | 2019 |
The efficacy of prescribed casual videogame play in reducing symptoms of anxiety: A randomized controlled study. Games for Health, 3 (5), 291–295 MT Fish, CV Russoniello, K O’Brien | 11 | 2013 |
The use of biofeedback in college counseling M Fish, C Russoniello, DM Clemmons‐James Journal of College Counseling 21 (3), 274-288, 2018 | 8 | 2018 |
A randomized controlled study of the effectiveness of casual video games in reducing symptoms of anxiety MT Fish East Carolina University, 2011 | 8 | 2011 |
The efficacy of playing videogames compared with antidepressants in reducing treatment-resistant symptoms of depression. Games Health J 8: 332–338 CV Russoniello, MT Fish, K O’Brien | 7 | 2019 |
Relationship work among young adult couples: Romantic, social, and physiological considerations J Jensen, M Fish, Q Dinkins, D Rappleyea, KW Didericksen Personal Relationships 26 (2), 366-382, 2019 | 6 | 2019 |
The use of biofeedback in recreational therapy practice CV Russoniello, M Fish, T Maes, H Paton, RA Styron American Journal of Recreation Therapy 12 (2), 8-18, 2013 | 6 | 2013 |
The efficacy of prescribed casual video games in reducing clinical depression and anxiety CV Russoniello, M Fish, K O'Brien, V Pougatchev, E Zirnov East Carolina University 16, 2011 | 5 | 2011 |
Casual video game play as an augmentation intervention for anxiety: A controlled study MT Fish East Carolina University, 2014 | 3 | 2014 |
Gaming for stress: Application of a commercially available biofeedback system for at-risk young adolescents MT Fish American Journal of Recreation Therapy 17 (1), 37-42, 2018 | 2 | 2018 |
Are certain types of leisure activities associated with happiness and life satisfaction among college students? J Kim, C Park, M Fish, YJ Kim, B Kim World Leisure Journal 66 (1), 12-25, 2024 | 1 | 2024 |
Psychophysiological Arousal While Discussing Romantic Challenges with Partners and Friends JF Jensen, M Fish, D Blocker, M Collins, B Brown, O Kose The American Journal of Family Therapy 46 (3), 213-226, 2018 | 1 | 2018 |
Video games: How and why recreational therapists should implement them MT Fish American Journal of Recreation Therapy 16 (4), 31-36, 2017 | 1 | 2017 |