Video games: Perspective, point-of-view, and immersion LN Taylor University of Florida, 2002 | 201 | 2002 |
When seams fall apart L Taylor Game Studies: The international journal of computer game research 3 (2), 2003 | 162 | 2003 |
Playing the past: History and nostalgia in video games LN Taylor, Z Whalen Vanderbilt University Press, 2008 | 112* | 2008 |
Gothic bloodlines in survival horror gaming LN Taylor Horror video games: Essays on the fusion of fear and play, 46-61, 2009 | 95 | 2009 |
Webcomics: The influence and continuation of the comix revolution S Fenty, T Houp, L Taylor ImageTexT: Interdisciplinary Comics Studies 1 (2), 2004 | 85 | 2004 |
Platform dependent: console and computer cultures LN Taylor The Players’ Realm: Studies on the culture of video games and gaming …, 2007 | 22 | 2007 |
Playing the past: An introduction Z Whalen, LN Taylor Playing the past: History and nostalgia in video games, 1-18, 2008 | 18 | 2008 |
Compromised divisions: Thresholds in comic books and video games LN Taylor ImageTexT: Interdisciplinary Comics Studies 1 (1), 2004 | 18 | 2004 |
Video Games: Perspective LN Taylor Point-of-view, and Immersion, 2002 | 18 | 2002 |
Managing an Open Access, Multi-Institutional, International Digital Library: The Digital Library of the Caribbean B Wooldridge, L Taylor, M Sullivan Resource Sharing & Information Networks 20 (1-2), 35-44, 2009 | 17 | 2009 |
Networking power: Videogame structure from concept art L Taylor Videogames and art 226, 2007 | 13 | 2007 |
Gaming ethics, rules, etiquette, and learning LN Taylor Handbook of Research on Effective Electronic Gaming in Education, 1057-1067, 2009 | 12 | 2009 |
From Stompin’Mushrooms to Bustin’Heads: Grand Theft Auto III as Paradigm Shift LN Taylor The Meaning and Culture of Grand Theft Auto: Critical Essays, McFarland …, 2006 | 12 | 2006 |
Broadening impact for library exhibitions and speakers BW Keith, LN Taylor, L Santamaría-Wheeler Journal of library administration 57 (4), 389-405, 2017 | 11 | 2017 |
Not of woman born: Monstrous* interfaces and monstrosity in video games LN Taylor University of Florida, 2006 | 11 | 2006 |
Playing the past Z Whalen, LN Taylor History and Nostalgia in Video Games. Nashville, TN: Vanderbilt University Press, 2008 | 10 | 2008 |
Compassionate computing in the time of COVID-19: Interview with Laurie N. Taylor A Pomputius Medical reference services quarterly 39 (4), 399-405, 2020 | 9 | 2020 |
Playing in Neverland: Peter Pan video game revisions C Martin, L Taylor JM Barrie’s Peter Pan In and Out of Time: A Children’s Classic at100, 173-193, 2006 | 9 | 2006 |
Building socio-technical systems to support data management and digital scholarship in the social sciences PL Smith, C Felima, F Durant, D Van Kleeck, H Huet, LN Taylor Anthropological Data in the Digital Age: New Possibilities–New Challenges, 31-57, 2020 | 8 | 2020 |
Libraries, presses LN Taylor, BW Keith, C Dinsmore, M Morris-Babb and publishing. Washinton: Association of Research Libraries, 2017 | 8 | 2017 |