Sledovať
Zuzana Kvetanová
Zuzana Kvetanová
University of Ss. Cyril and Methodius in Trnava, Faculty of Mass Media Communication
Overená e-mailová adresa na: fmk.sk
Názov
Citované v
Citované v
Rok
TO THRIVE MEANS TO ENTERTAIN: THE NATURE OF TODAY'S MEDIA INDUSTRIES.
J Radošinská, Z Kvetanová, J Višňovský
Communication Today 11 (1), 2020
232020
Debunking as a method of uncovering disinformation and fake news
Z Kvetanová, AK Predmerská, M Švecová
Fake news is bad news-hoaxes, half-truths and the nature of today’s journalism, 2020
132020
Globalizovaný filmový priemysel
J Radošinská, Z Kvetanová, L Rusňáková
Wolters Kluwer, 2020
102020
Typology of Game Principles in Digital Games: A Case Study of Mafia III
Z Bučková
Acta Ludologica 2 (1), 42-54, 2019
82019
Religious motives as part of virtual reality created by the digital game ‘The Witcher 3: Wild Hunt’
Z Bučková
European Journal of Science and Theology 15 (1), 223-233, 2019
72019
Publicistika v periodickej tlači
Z Bučková, L Rusňáková
Žurnalistické žánre. Trnava: FMK UCM, 2017
32017
The culture of narcissism in the postmodern society
Z Bučková
Marketing Identity 6 (1/2), 37-49, 2018
22018
HISTORICAL REFLECTION OF THE GAME PRINCIPLE AGON AND ITS APPLICATION IN THE CURRENT CREATION OF MEDIA REALITY
Z Bučková, L Rusňáková
European Journal of Science and Theology 12 (5), 25-37, 2016
22016
Premeny identity človeka v kyberpriestore digitálnych médií
S Gálik, Z Bučková, SG Tolnaiová, V Hladíková, A Koltaiová, H Pravdová, ...
Księży Młyn Dom Wydawniczy Michał Koliński, 2016
22016
Aquaman The Movie as a late modern fairy tale
MZ Kvetanová, PDJ Radošinská
11–13 OCTOBER 2021 Online Exclusive Event, 275, 2021
12021
Superhero Archetype in Current Media Production
Z Kvetanová, N Ferianceková
Marketing Identity: Covid-2.0, 362-373, 2020
12020
Culture of Digital Games in the Context of Media Studies
L Rusnakova, Z Buckova
4th INTERNATIONAL MULTIDISCIPLINARY SCIENTIFIC CONFERENCE ON SOCIAL SCIENCES …, 2017
12017
Historical reflection on game principle alea and its presence in virtual reality
Z Bučková
Communication Today 7 (2), 30-45, 2016
12016
Dimensions of (Digital) Games from the Point of J. Huizinga and R. Caillois
Z Bučková
Marketing Identity 3 (1/1), 426-437, 2015
12015
Application of Roger Caillois’ Typology in the Strategy Game Genre: A Case Study of Sudden Strike 4
Z Kvetanová
Acta Ludologica 6 (1), 96-110, 2023
2023
NATURE AND CRITIQUE OF THE GAMIFICATION PHENOMENON
Z Kvetanová
Marketing Identity 8 (1), 351-361, 2020
2020
DIGITAL GAME AS A PHENOMENON OF MASS AND POPULAR CULTURE
Z Bučková
Megatrendy a médiá 6 (1), 330-353, 2019
2019
Megatrends and media: digital universe: conference proceedings from the International Scientific Conference, 16th-17th April 2019, Congress Hall of the Slovak Academy of …
Z Bučková, L Rusňáková, M Solík
International Scientific Conference" Megatrends and Media 2019: digital …, 2019
2019
Media Entertainment in the 21st Century
Z Bučková
Communication Today 8 (2), 2017
2017
Medieval games in the current media culture
Z Bučková
Marketing Identity 5 (1/1), 300-311, 2017
2017
Systém momentálne nemôže vykonať operáciu. Skúste to neskôr.
Články 1–20