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Lucas Jensen
Lucas Jensen
Associate Professor of Leadership, Technology, and Human Development, Georgia Southern University
Verified email at georgiasouthern.edu
Title
Cited by
Cited by
Year
The effect of precommitment on student achievement within a technology-rich project-based learning environment
Q Hao, RM Branch, L Jensen
TechTrends 60, 442-448, 2016
242016
Accessing the Pokélayer: Augmented Reality and Fantastical Play in Pokémon Go
LJ Jensen, KD Valentine, JP Case
Educational Media and Technology Yearbook: Volume 42, 87-103, 2019
172019
Examining the evolution of gaming and its impact on social, cultural, and political perspectives
KD Valentine, LJ Jensen
IGI Global, 2016
112016
Promoting second-year engineering students’ epistemic beliefs and real-world problem-solving abilities through case-based E-learning resources
I Choi, YC Hong, DK Gattie, NN Kellam, MG Gay, LJ Jensen, H Park, ...
2012 ASEE Annual Conference & Exposition, 25.1086. 1-25.1086. 11, 2012
102012
Understanding Children's Problem-Solving Strategies in Solving Game-Based Logic Problems.
M Akcaoglu, LJ Jensen, D Gonzalez
International Journal of Technology in Education and Science 5 (2), 245-257, 2021
92021
Citizen science in digital worlds: the seduction of a temporary escape or a lifelong pursuit?
DJ Tippins, LJ Jensen
Cultural studies of science education 7, 851-856, 2012
82012
Mobile entanglements and communitas: the embodied nature of play in Pokémon Go
KD Valentine, LJ Jensen
Educational Technology Research and Development 69 (4), 1955-1985, 2021
62021
Integrating social media into online education
LJ Jensen
Library Technology Reports 55 (4), 27-30, 2019
62019
Toward broader definitions of “video games”: Shifts in narrative, player goals, subject matter, and digital play environments
LJ Jensen, D Barreto, KD Valentine
Examining the evolution of gaming and its impact on social, cultural, and …, 2016
52016
Using Cultural Representations in Video Games to Confront Stereotypes and Misconceptions About Brazil: Favelas, Futebol, and Brasilidade
D Barreto, LJ Jensen
Handbook on Promoting Social Justice in Education, 1663-1684, 2020
42020
A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp.
KD Valentine, LJ Jensen
Online submission, 2018
42018
Jamming econo: The phenomenon of perspectival shifts in indie video games
KD Valentine, LJ Jensen
Examining the evolution of gaming and its impact on social, cultural, and …, 2016
42016
Pedagogical Cases in Integrating Technology Into Instruction: What Can We Do to Celebrate Failure?
JHY Kim, LJ Jensen
Handbook of research on innovative pedagogies and best practices in teacher …, 2020
22020
Teacher Perceptions of Emergency Remote Teaching During the First Year of the COVID-19 Pandemic.
CD Zinskie, LJ Jensen, E Downs
Distance Learning 20 (1), 2023
12023
Using Twitter to Form Professional Learning Communities: An Analysis of Georgia K-12 School Personnel Discussing Educational Technology on Twitter
M Akcaoglu, CB Hodges, LJ Jensen
Handbook of Research on Advanced Research Methodologies for a Digital …, 2022
12022
Dimensions of design activity in a tabletop game design camp
KD Valentine, LJ Jensen
12016
Feeling Like a First Year Teacher: Toward Becoming a Successful Online Instructor
LP Rieber, GM Francom, LJ Jensen
Technology Integration in Higher Education: Social and Organizational …, 2011
12011
EmpathVR: Teaching Empathy for ADHD Through Virtual Reality
LJ Jensen, M Akcaoglu
2027
Unlocking the Everdoor: analyzing the serious game Spiritfarer
N Glaser, L Jensen, T Riedy, M Center, J Shifflett, J Griffin
Educational technology research and development, 1-29, 2024
2024
Humanizing Online Instruction With AI-Powered Chatbots and Multimedia Introduction: Empirical Advice for Online College Classrooms
LJ Jensen, JHY Kim
Humanizing Online Teaching and Learning in Higher Education, 247-262, 2024
2024
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