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Nick Ballou
Nick Ballou
Postdoc, Oxford Internet Institute
Verified email at oii.ox.ac.uk - Homepage
Title
Cited by
Cited by
Year
The prevalence of loot boxes in mobile and desktop games
D Zendle, R Meyer, P Cairns, S Waters, N Ballou
Addiction 115 (9), 1768-1772, 2020
1752020
The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of …
D Zendle, R Meyer, N Ballou
PloS one 15 (5), e0232780, 2020
1142020
A community-sourced glossary of open scholarship terms
S Parsons, F Azevedo, MM Elsherif, S Guay, ON Shahim, GH Govaart, ...
Nature human behaviour 6 (3), 312-318, 2022
772022
A Large-Scale Study of Changes to the Quantity, Quality, and Distribution of Video Game Play During a Global Health Pandemic
M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski
Technology, Mind, and Behavior 2 (4), 2021
45*2021
“Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis
N Ballou, D Zendle
Computers in Human Behavior 129, 107140, 2022
222022
The hidden intricacy of loot box design: A granular description of random monetized reward features
N Ballou, CTT Gbadamosi, D Zendle
PsyArXiv. doi 10, 2020, 2020
212020
If everything is a loot box, nothing is: Response to Xiao et al.
D Zendle, P Cairns, R Meyer, S Waters, N Ballou
Addiction (Abingdon, England), 2022
17*2022
Do people use games to compensate for psychological needs during crises? A mixed-methods study of gaming during COVID-19 lockdowns
N Ballou, S Deterding, I Iacovides, L Helsby
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
142022
Self-determination theory in hci: Shaping a research agenda
N Ballou, S Deterding, A Tyack, ED Mekler, RA Calvo, D Peters, ...
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-6, 2022
132022
The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales
N Ballou, AJ Van Rooij
Royal Society Open Science 8 (5), 2021
132021
Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads
SLK Stewart, CR Pennington, GR da Silva, N Ballou, J Butler, Z Dienes, ...
BMC Research Notes 15 (1), 58, 2022
12*2022
Are you open? A content analysis of transparency and openness guidelines in HCI journals
N Ballou, VR Warriar, S Deterding
Proceedings of the 2021 CHI Conference on human factors in computing systems …, 2021
112021
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
D Zendle, C Flick, D Halgarth, N Ballou, S Demediuk, A Drachen
Scientific reports 13 (1), 386, 2023
8*2023
Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: an analysis of 251 billion hours of playtime
D Zendle, C Flick, D Hargarth, N Ballou, J Cutting, A Drachen
PsyArXiv, 2022
72022
A manifesto for more productive psychological games research
N Ballou
ACM Games: Research and Practice 1 (1), 1-26, 2023
62023
Awareness of and engagement with open research behaviours: development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network
E Norris, K Clark, MR Munafo, C Jay, J Baldwin, A Lautarescu, H Pedder, ...
MetaArxiv Preprints, 2022
52022
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
D Zendle, C Flick, E Gordon-Petrovskaya, N Ballou, LY Xiao, A Drachen
Nature Human Behaviour 7 (10), 1753-1766, 2023
42023
‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games
N Ballou, S Deterding
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 217-236, 2023
42023
Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games
D Zendle, N Ballou, J Cutting, E Petrovskaya
PsyArXiv, 2023
42023
Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality
J Ratcliffe, N Ballou, L Tokarchuk
Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021
32021
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