Toward a fannish methodology: Affect as an asset S Hansal, M Gunderson Transformative Works and Cultures 33, 2020 | 13 | 2020 |
Representations of machine vision technologies in artworks, games and narratives: A dataset JW Rettberg, L Kronman, R Solberg, M Gunderson, SM Bjørklund, ... Data in Brief 42, 108319, 2022 | 12 | 2022 |
Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives JW Rettberg, M Gunderson, L Kronman, R Solberg, LH Stokkedal Proceedings of the 30th ACM Conference on Hypertext and Social Media, 97-101, 2019 | 11 | 2019 |
Other Ethics: Decentering the Human in Weird Horror M Gunderson Kvinder, Køn & Forskning, 12-24, 2017 | 11 | 2017 |
What is an omega? Rewriting sex and gender in omegaverse fanfiction. M Gunderson University of Oslo, 2017 | 9 | 2017 |
A Dataset Documenting Representations of Machine Vision Technologies in Artworks, Games and Narratives JW Rettberg, L Kronman, R Solberg, M Gunderson, SM Bjørklund, ... DataverseNO. doi 10, 2022 | 5 | 2022 |
Populærkulturelle forestillinger av utvidet virkelighet: makt og (u) leselige identiteter når verden blir en skjerm M Gunderson Tidsskrift for kjønnsforskning 45 (2-3), 89-104, 2021 | 2 | 2021 |
HOW DOES IT FEEL TO BE SEEN BY A MACHINE LIVELY DEVICES IN DIGITAL HORROR M Gunderson AoIR Selected Papers of Internet Research, 2020 | 2 | 2020 |
Machine vision situations: Tracing distributed agency M Gunderson, R Solberg, L Kronman, G De Seta, JW Rettberg Open Research Europe 3 (132), 132, 2023 | | 2023 |
Visions of augmented reality in popular culture: Power and (un) readable identities when the world becomes a screen M Gunderson arXiv preprint arXiv:2306.04434, 2023 | | 2023 |
Roleplaying the Future of Surveillance K Bjørkelo, JW Rettberg, M Gunderson, G de Seta EasyChair, 2023 | | 2023 |