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JOURNAL OF GAMES, GAME ART, AND GAMIFICATION (JGGAG)
JOURNAL OF GAMES, GAME ART, AND GAMIFICATION (JGGAG)
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Title
Cited by
Cited by
Year
Video games as tools for education
AW Utoyo
Journal of Games, Game Art, and Gamification 3 (2), 56-60, 2018
222018
The Implementation of Gamification System in Asian Higher Education Teaching
D Hidayat
Journal of Games, Game Art, and Gamification 2 (1), 2017
132017
Evaluation of User Experience in Translator Applications (Banjar-Indonesian and Indonesian-Banjar) Based on Mobile Augmented Reality Technology using the UX Honeycomb Method
AA Syahidi, H Tolle
Journal of Games, Game Art, and Gamification 6 (1), 7-13, 2021
122021
Character design in games analysis of character design theory
H Kuntjara, B Almanfaluthi
Journal of Games, Game Art, and Gamification 2 (2), 2017
112017
Sesame Credit: Social Compliance Gamification in China
AV dos Reis, LT Press
Journal of Games, Game Art, and Gamification 4 (1), 7-13, 2019
102019
Gamification: Blood donor apps for IOS devices
AC Sabani, IBK Manuaba, E Adi
Journal of Games, Game Art, and Gamification 1 (1), 14-26, 2016
92016
Design And Development of a Narrative Based Tabletop Game for Promoting Soft Skills Acquisition in Technical Students in The South African Context
LR Bunt, JJ Greeff
Journal of Games, Game Art, and Gamification 5 (2), 41-47, 2020
62020
Gamification framework for programming course in higher education
W Winanti, BS Abbas, W Suparta, Y Heryadi, FL Gaol
Journal of Games, Game Art, and Gamification 5 (2), 54-57, 2020
52020
Improving English Learning by Gamification with MDA Framework
F Angelia, S Suharjito, SM Isa
Journal of Games, Game Art, and Gamification 5 (2), 33-40, 2020
52020
Research on the Application of Pixel Art in Game Character Design
T Zufri, D Hilman, O Frans
Journal of Games, Game Art, and Gamification 7 (1), 27-31, 2022
42022
Design of Gradual Contemporary Wayang Visual Character Indonesia For Sticker Chatting And Game Applications
J Darmawan, I Harnoko
Journal of Games, Game Art, and Gamification 2 (1), 2017
42017
Mata: An Android Eye-Tracking Based User Interface Control Application
Y Heryadi, M James
Journal of Games, Game Art, and Gamification 1 (1), 35–40-35–40, 2016
42016
The Adoption of Multiplayer Online Battle Arena to Introduce Wayang Character
A Andre, EH Suliman
Journal of Game, Game Art and Gamification 6 (2), 56-66, 2021
32021
Appreciative Learning for Immersive Reward System in Education Game Development
H Haryanto, AB Harisa, I Gamayanto
Journal of Games, Game Art, and Gamification 6 (2), 32-38, 2021
32021
AethelmE, HTML5 game engine with multiple canvas elements
K Gunawan, R Bahana
Journal of Games, Game Art, and Gamification 1 (2), 57-68, 2016
32016
Educational Game Scenario Model Based On Imperative Game Goal Typology
R Roedavan, Y Siradj, S Stefany
Journal of Games, Game Art, and Gamification 8 (1), 18-23, 2023
22023
An Empirical Analysis of Ergonomic Gaming Peripherals Improving Gaming Performance
GIR Martha, IGBA Budaya, DP Agustino, IG Harsemadi, IMSA Pande
Journal of Games, Game Art, and Gamification 7 (1), 15-21, 2022
22022
The Worker in Video Game Industry: The gap between indie and incorporated video game developers in Indonesia
M Akbar, IJ Asmara
Journal of Games, Game Art, and Gamification 7 (1), 22-26, 2022
22022
Performance Comparison of Text Based Game Prototypes Using GTmetrix
IBK Manuaba
Journal of Games, Game Art, and Gamification 6 (1), 1-6, 2021
22021
Indonesian History Educational Card Game Gamification of the Process of Learning to Increase Interest in History among Children.
W Ali, VJ Basiroen, C Fang
Journal of Games, Game Art, and Gamification 3 (1), 1-7, 2018
22018
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Articles 1–20