A survey of real-time soft shadows algorithms JM Hasenfratz, M Lapierre, N Holzschuch, FX Sillion Computer Graphics Forum 22 (4), 753-774, 2003 | 426 | 2003 |
A frequency analysis of light transport F Durand, N Holzschuch, C Soler, E Chan, FX Sillion ACM Transactions on Graphics (TOG) 24 (3), 1115-1126, 2005 | 327 | 2005 |
Accurate detection of symmetries in 3d shapes A Martinet, C Soler, N Holzschuch, FX Sillion ACM Transactions on Graphics (TOG) 25 (2), 439-464, 2006 | 183 | 2006 |
Reparameterizing discontinuous integrands for differentiable rendering G Loubet, N Holzschuch, W Jakob ACM Transactions on Graphics (TOG) 38 (6), 1-14, 2019 | 166 | 2019 |
Frequency analysis and sheared reconstruction for rendering motion blur K Egan, YT Tseng, N Holzschuch, F Durand, R Ramamoorthi ACM SIGGRAPH 2009 papers, 1-13, 2009 | 160 | 2009 |
Fourier depth of field C Soler, K Subr, F Durand, N Holzschuch, F Sillion ACM Transactions on Graphics (TOG) 28 (2), 1-12, 2009 | 127 | 2009 |
Accurate fitting of measured reflectances using a shifted gamma micro‐facet distribution MM Bagher, C Soler, N Holzschuch Computer Graphics Forum 31 (4), 1509-1518, 2012 | 114 | 2012 |
A two-scale microfacet reflectance model combining reflection and diffraction N Holzschuch, R Pacanowski ACM Transactions on Graphics (TOG) 36 (4), 1-12, 2017 | 101 | 2017 |
Real‐time realistic ocean lighting using seamless transitions from geometry to BRDF E Bruneton, F Neyret, N Holzschuch Computer Graphics Forum 29 (2), 487-496, 2010 | 97 | 2010 |
Soft shadow maps: Efficient sampling of light source visibility L Atty, N Holzschuch, M Lapierre, JM Hasenfratz, C Hansen, FX Sillion Computer graphics forum 25 (4), 725-741, 2006 | 90 | 2006 |
Single scattering in refractive media with triangle mesh boundaries B Walter, S Zhao, N Holzschuch, K Bala ACM SIGGRAPH 2009 papers, 1-8, 2009 | 87 | 2009 |
5D covariance tracing for efficient defocus and motion blur L Belcour, C Soler, K Subr, N Holzschuch, F Durand ACM Transactions on Graphics (TOG) 32 (3), 1-18, 2013 | 85 | 2013 |
Scalable real‐time animation of rivers Q Yu, F Neyret, E Bruneton, N Holzschuch Computer Graphics Forum 28 (2), 239-248, 2009 | 80 | 2009 |
An efficient progressive refinement strategy for hierarchical radiosity N Holzschuch, F Sillion, G Drettakis Photorealistic Rendering Techniques, 357-372, 1994 | 74 | 1994 |
Fast precomputed ambient occlusion for proximity shadows M Malmer, F Malmer, U Assarsson, N Holzschuch Journal of graphics tools 12 (2), 59-71, 2007 | 63 | 2007 |
Whitted ray-tracing for dynamic scenes using a ray-space hierarchy on the GPU D Roger, U Assarsson, N Holzschuch Symposium on Rendering, Rendering Techniques 2007, 99-110, 2007 | 58 | 2007 |
Wavelet radiance transport for interactive indirect lighting J Kontkanen, E Turquin, N Holzschuch, FX Sillion Rendering Techniques 2006 (Eurographics Symposium on Rendering), 161-171, 2006 | 58 | 2006 |
Real‐time rendering of heterogeneous translucent objects with arbitrary shapes Y Wang, J Wang, N Holzschuch, K Subr, JH Yong, B Guo Computer Graphics Forum 29 (2), 497-506, 2010 | 52 | 2010 |
Efficient stream reduction on the GPU D Roger, U Assarsson, N Holzschuch Workshop on General Purpose Processing on Graphics Processing Units, 2007 | 52 | 2007 |
Fast non-linear projections using graphics hardware JD Gascuel, N Holzschuch, G Fournier, B Peroche Proceedings of the 2008 symposium on Interactive 3D graphics and games, 107-114, 2008 | 44 | 2008 |