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Daniel H. Dixon
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Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
DH Dixon, T Dixon, E Jordan
Language Learning & Technology 26 (1), 1-25, 2022
442022
Leveling up language proficiency through massive multiplayer online role playing games: Opportunities for English learners to receive input, modify output, negotiate meaning …
DH Dixon
The University of Utah, 2014
172014
A Meta‐Analysis of Hybrid Language Instruction and Call for Future Research
T Dixon, M Christison, DH Dixon, AS Palmer
The Modern Language Journal 105 (4), 792–809, 2021
142021
L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments
DH Dixon, MA Christison
CALL Theory Applications for Online TESOL Education, 296-321, 2021
122021
The linguistic environments of digital games: A discriminant analysis of language use in game mechanics
DH Dixon
CALICO Journal 39 (2), 150-171, 2022
102022
Use of technology in teaching pronunciation skills
DH Dixon
The TESOL encyclopedia of English language teaching, 1-7, 2018
102018
The usefulness of massive multiplayer online role playing games (MMORPGs) as tools for promoting second language acquisition
DH Dixon, MA Christison
Applications of CALL Theory in ESL and EFL Environments, 244-268, 2018
102018
Pedagogic tasks in digital games: Effects of feedback conditions and individual characteristics on learning request-making
N Taguchi, DH Dixon, Y Qin, Y Chen
Language Teaching Research, 13621688221110871, 2022
72022
A methodological framework for analyzing the language in digital games
DH Dixon
Digital Games in Language Learning, 52-73, 2023
22023
Game-Informed Approach to Teaching Request-Making in English: A Comparison of Feedback Mechanics.
N Taguchi, DH Dixon
CALICO Journal 40 (2), 2023
12023
The language in digital games: register variation in virtual and real-world contexts
DH Dixon
Northern Arizona University, 2022
12022
Research Methods at the Intersection of Technology and SLA: Advances and Challenges
DR Isbell, DH Dixon, L Plonsky
The Routledge Handbook of Second Language Acquisition and Technology, 65-79, 2022
12022
A simple methodology for identifying speech act tendencies: A case study of e-mail refusals
T Dixon, DH Dixon
Applied Pragmatics 6 (1), 60-85, 2024
2024
Introducing the Single Player Offline Game Corpus (SPOC): A corpus of seven registers from digital role-playing games
DH Dixon
Corpora 19 (1), 2024
2024
Tell me what your collocates are, and I will tell you who you are
T Dixon, D Dixon
Teaching English with Corpora: A Resource Book, 127-130, 2022
2022
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