Gamify your classroom: A field guide to game-based learning M Farber Peter Lang, 2015 | 143 | 2015 |
The limits and strengths of using digital games as empathy machines M Farber, K Schrier UNESCO: United Nations Educational, Scientific and Cultural Organisation, 2017 | 49 | 2017 |
Gamify your classroom M Farber The Education Digest 81 (5), 37, 2016 | 24 | 2016 |
Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games M Farber | 19 | 2018 |
A systematic literature review of ‘empathy’and ‘games’ K Schrier, M Farber Journal of Gaming & Virtual Worlds 13 (2), 195-214, 2021 | 13 | 2021 |
Gaming SEL: Games as Transformational to Social and Emotional Learning. M Farber Peter Lang Publishing Group, 2021 | 11 | 2021 |
Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies) M Farber Peter Lang Inc., International Academic Publishers, New Edition Edition Publ, 2014 | 11 | 2014 |
The game jam guide S Cornish Carnegie Mellon University, 2017 | 10 | 2017 |
GGJ-next: The global game jam for youth A Arya, S Gold, M Farber, K Miklasz Proceedings of the International Conference on Game Jams, Hackathons and …, 2019 | 8 | 2019 |
Why serious games are not chocolate-covered broccoli M Farber Edutopia. Retrieved November 12, 2017, 2014 | 8 | 2014 |
Effects of a digital game-based course in building adolescents’ knowledge and social-emotional competencies V Mukund, M Sharma, A Srivastva, R Sharma, M Farber, ... Games for Health Journal 11 (1), 18-29, 2022 | 7 | 2022 |
Teachers' Self-Reported Pedagogical Changes: Are We Preparing Teachers for Online STEM Education? HJ Kang, M Farber, KA Mahovsky Journal of Higher Education Theory & Practice, 2021 | 7 | 2021 |
Open questions for empathy and games K Schrier, M Farber Proceedings of Connected Learning Conference 18, 2018 | 7 | 2018 |
Beyond Winning: A Situational Analysis of Two Digital Autobiographical Games M Farber, K Schrier Game Studies 21 (4), 2021 | 6 | 2021 |
The quest for learning: Promoting engagement and disciplinary literacy through game-based quests AL Betts, N Fabienke, M Farber Disciplinary literacy connections to popular culture in K-12 settings, 203-230, 2021 | 6 | 2021 |
Gamifying student engagement M Farber Edutopia. Retrieved May 11, 2022, 2013 | 6 | 2013 |
Global perspectives on gameful and playful teaching and learning M Farber IGI Global, 2019 | 5 | 2019 |
The game jam guide. Pittsburgh S Cornish, M Farber, A Fleming, K Miklasz PA: Carnegie Mellon University: ETC Press, 2017 | 4 | 2017 |
Civic participation among seventh-grade social studies students in multi-user virtual environments L Zieger, M Farber Journal of Interactive Learning Research 23 (4), 393-410, 2012 | 4 | 2012 |
Gaming literacy and its potential for teaching social and emotional learning to adolescent children M Farber Handbook of Research on Supporting Social and Emotional Development Through …, 2021 | 3 | 2021 |