Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory S Danilovic, A de Voogt Games and Culture, 2020 | 16 | 2020 |
Intangle: exploring interpersonal bodily interactions through sharing controllers J Garner, G Wood, S Danilovic, J Hammer, F Mueller Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 15 | 2014 |
Media review: Autism and Second Life-an introduction S Danilovic Journal on Developmental Disabilities 15 (3), 125, 2009 | 15 | 2009 |
Game design therapoetics: Autopathographical game authorship as self-care, self-understanding, and therapy S Danilovic University of Toronto (Canada), 2018 | 11 | 2018 |
Virtual Lens of Exposure: Aesthetics, Theory, and Ethics of Documentary Filmmaking in Second Life S Danilovic Understanding Machinima: Essays on Filmmaking in Virtual Worlds, 2013 | 5 | 2013 |
Game design therapoetics: Authoring the computer game autopathography S Danilovic Meaningful Play 2018 Conference Proceedings, 218-232, 2019 | 2 | 2019 |
Reimagining First-Person Shooter Games through Sociopoiesis S Danilovic UnMediated: Journal of Politics and Communication 1 (2), 138-143, 2019 | 2 | 2019 |
Making Sense of Lived Experiences with Opioid Addiction through Autobiographical Game Design and Game Jamming Practices S Danilovic, M Skop, V Oliver | | 2022 |
Defamiliarizing Design: The Transgressive Aesthetics of the Computer Game Autopathography S Danilovic 2021 MLA Annual Convention, 2021 | | 2021 |