Gamification model canvas S Jiménez, F Escribano Game Marketing.[(accessed on 1 March 2021)], 2013 | 61 | 2013 |
Gamificación versus ludictadura F Escribano Obra digital: revista de comunicación, 58-72, 2013 | 61 | 2013 |
Gamification model canvas evolution for design improvement: Player profiling and decision support models F Escribano, A Cp Fundación Iberoamericana Del Conocimiento, 1-6, 2010 | 20 | 2010 |
Jóvenes y Videojuegos: estado del Arte F Escribano Revista de Estudios de Juventud, 9-22, 2012 | 17 | 2012 |
Videojuegos y juventud F Escribano Revista de estudios de juventud 98, 23-46, 2012 | 16 | 2012 |
10 Gamification as the Post-Modern Phalanstère F Escribano The video game industry: Formation, present state, and future, 198, 2012 | 13 | 2012 |
Homo Alien: Videojuego y gamificación para el próximo hacking cognitivo F Escribano Héroes de Papel Studies, 2020 | 12 | 2020 |
From cultural probes tasks to gamified virtual energy missions K Samso, I Rodríguez, A Puig, D Tellols, F Escribano, S Alloza Proceedings of the 31st International BCS Human Computer Interaction …, 2017 | 9 | 2017 |
Manual para educadores: Relación entre géneros de videojuegos y soft skills AF Santos, S Alloza, F Escribano Recuperado de https://gecon. es/wp-content/uploads/2018/04/gecon. es …, 2018 | 6 | 2018 |
XBadges. Identifying and training soft skills with commercial video games S Alloza, F Escribano, S Delgado, C Corneanu, S Escalera arXiv preprint arXiv:1707.00863, 2017 | 6 | 2017 |
XBadges. Identifying and training soft skills with commercial video games Improving persistence, risk taking & spatial reasoning with commercial video games and facial and … S Alloza, F Escribano, S Delgado, C Corneanu, S Escalera CEUR Workshop Proceedings 1957, 13-28, 2017 | 6 | 2017 |
Gamification Model Canvas Framework F Escribano, J Moretón, S Jimenez Evolution, 2016 | 6 | 2016 |
XBadges. How Soft Skills Are Boosted by Video Games: Improving Persistence, Risk Taking & Spatial Reasoning with Flappy Bird, Pacman & Tetris SA Castillo, F Escribano, M Muntada Date of access 10, 2019, 2017 | 5 | 2017 |
Why Detecting and Training Soft Skills with Commercial Video Games Is Crucial to Meet the Challenges of the ICT Society F Escribano Date of access 10, 2019, 2017 | 5 | 2017 |
Gamification Model Canvas Framework. Evolution F Escribano, JM Gali online]. Retrieved from: https://gecon. es/gamification-model-canvas-frame …, 2016 | 5 | 2016 |
El videojuego como herramienta para la pedagogía artística F Escribano Creatividad e innovación, 2013 | 5 | 2013 |
„Gamification as the Post-Modern Phalanstere: Is the Gamification Playing with Gamification?“,(eds.) Zackarssion, P.; Wilson, LT (eds)(2012) The Video Game Industry: Formation … F Escribano Taylor & Francis, 2012 | 5 | 2012 |
XBadges S Alloza, F Escribano, S Delgado, C Corneanu, S Escalera Identifying and training soft skills with commercial video games. Cornell …, 2017 | 3 | 2017 |
El videojuego como herramienta para la pedagogía artística. Creatividad e innovación F Escribano Universidad Complutense de Madrid, 2011 | 3 | 2011 |
The Relation Between Rocket League and Soft Skills and Its Implication in Education Processes SA Castillo, F Escribano Esports Research and Its Integration in Education, 128-147, 2021 | 2 | 2021 |