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Flavio Escribano
Flavio Escribano
PhD Research Department Manager, Fundación Iberoamericana del Conocimiento
Verified email at gecon.es - Homepage
Title
Cited by
Cited by
Year
Gamification model canvas
S Jiménez, F Escribano
Game Marketing.[(accessed on 1 March 2021)], 2013
612013
Gamificación versus ludictadura
F Escribano
Obra digital: revista de comunicación, 58-72, 2013
612013
Gamification model canvas evolution for design improvement: Player profiling and decision support models
F Escribano, A Cp
Fundación Iberoamericana Del Conocimiento, 1-6, 2010
202010
Jóvenes y Videojuegos: estado del Arte
F Escribano
Revista de Estudios de Juventud, 9-22, 2012
172012
Videojuegos y juventud
F Escribano
Revista de estudios de juventud 98, 23-46, 2012
162012
10 Gamification as the Post-Modern Phalanstère
F Escribano
The video game industry: Formation, present state, and future, 198, 2012
132012
Homo Alien: Videojuego y gamificación para el próximo hacking cognitivo
F Escribano
Héroes de Papel Studies, 2020
122020
From cultural probes tasks to gamified virtual energy missions
K Samso, I Rodríguez, A Puig, D Tellols, F Escribano, S Alloza
Proceedings of the 31st International BCS Human Computer Interaction …, 2017
92017
Manual para educadores: Relación entre géneros de videojuegos y soft skills
AF Santos, S Alloza, F Escribano
Recuperado de https://gecon. es/wp-content/uploads/2018/04/gecon. es …, 2018
62018
XBadges. Identifying and training soft skills with commercial video games
S Alloza, F Escribano, S Delgado, C Corneanu, S Escalera
arXiv preprint arXiv:1707.00863, 2017
62017
XBadges. Identifying and training soft skills with commercial video games Improving persistence, risk taking & spatial reasoning with commercial video games and facial and …
S Alloza, F Escribano, S Delgado, C Corneanu, S Escalera
CEUR Workshop Proceedings 1957, 13-28, 2017
62017
Gamification Model Canvas Framework
F Escribano, J Moretón, S Jimenez
Evolution, 2016
62016
XBadges. How Soft Skills Are Boosted by Video Games: Improving Persistence, Risk Taking & Spatial Reasoning with Flappy Bird, Pacman & Tetris
SA Castillo, F Escribano, M Muntada
Date of access 10, 2019, 2017
52017
Why Detecting and Training Soft Skills with Commercial Video Games Is Crucial to Meet the Challenges of the ICT Society
F Escribano
Date of access 10, 2019, 2017
52017
Gamification Model Canvas Framework. Evolution
F Escribano, JM Gali
online]. Retrieved from: https://gecon. es/gamification-model-canvas-frame …, 2016
52016
El videojuego como herramienta para la pedagogía artística
F Escribano
Creatividad e innovación, 2013
52013
„Gamification as the Post-Modern Phalanstere: Is the Gamification Playing with Gamification?“,(eds.) Zackarssion, P.; Wilson, LT (eds)(2012) The Video Game Industry: Formation …
F Escribano
Taylor & Francis, 2012
52012
XBadges
S Alloza, F Escribano, S Delgado, C Corneanu, S Escalera
Identifying and training soft skills with commercial video games. Cornell …, 2017
32017
El videojuego como herramienta para la pedagogía artística. Creatividad e innovación
F Escribano
Universidad Complutense de Madrid, 2011
32011
The Relation Between Rocket League and Soft Skills and Its Implication in Education Processes
SA Castillo, F Escribano
Esports Research and Its Integration in Education, 128-147, 2021
22021
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