Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking LF Rodrigues, A Oliveira, CJ Costa Computers in Human Behavior 61, 114-126, 2016 | 227 | 2016 |
Playing seriously–How gamification and social cues influence bank customers to use gamified e-business applications LF Rodrigues, A Oliveira, CJ Costa Computers in human behavior 63, 392-407, 2016 | 212 | 2016 |
Main gamification concepts: A systematic mapping study LF Rodrigues, A Oliveira, H Rodrigues Heliyon 5 (7), 2019 | 159 | 2019 |
Gamification: A framework for designing software in e-banking LF Rodrigues, CJ Costa, A Oliveira Computers in Human behavior 62, 620-634, 2016 | 111 | 2016 |
How does the web game design influence the behavior of e-banking users? LF Rodrigues, CJ Costa, A Oliveira Computers in Human Behavior 74, 163-174, 2017 | 88 | 2017 |
The adoption of gamification in e-banking LF Rodrigues, CJ Costa, A Oliveira Proceedings of the 2013 international conference on information systems and …, 2013 | 66 | 2013 |
Assessing consumer literacy on financial complex products LF Rodrigues, A Oliveira, H Rodrigues, CJ Costa Journal of Behavioral and Experimental Finance 22, 93-104, 2019 | 50 | 2019 |
How gamification can influence the web design and the customer to use the e-banking systems LF Rodrigues, CJ Costa, A Oliveira Proceedings of the International Conference on Information Systems and …, 2014 | 37 | 2014 |
How to develop financial applications with game features in e-banking? LF Rodrigues, CJ Costa, A Oliveira Proceedings of the 2013 International Conference on Information Systems and …, 2013 | 9 | 2013 |
Gamification to teach and assess financial education: a case study of self-directed bank investors LF Rodrigues, A Oliveira, CJ Costa, H Rodrigues Gamification to teach and assess financial education: a case study of self …, 2018 | 7 | 2018 |
Gamification: the using of user discussion groups in the software development in e-banking LF Rodrigues, CJ Costa, A Oliveira Proceedings of the International Conference on Information Systems and …, 2014 | 5 | 2014 |
Games and business: Human factors in gamified applications LF Rodrigues, A Oliveira, CJ Costa, H Rodrigues Advances in Human Factors in Wearable Technologies and Game Design …, 2019 | 4 | 2019 |
The bad and the ugly: a systematic review of technology’s negative impacts’ mentions in literature from 2005 to 2020 I Silva, L Rodrigues, M Sampayo 6th International Conference on Higher Education Advances (HEAd'20), 819-829, 2020 | 3 | 2020 |
In times of pandemic-How generation XYZ looks digital banking LF Rodrigues, H Rodrigues, A Oliveira Usability and User Experience (AHFE 2022), 2022 | 2 | 2022 |
WHAT INFORMATION DO TOURISTS EXPECT TO HAVE ACCESS TO WHILE VISITING WORLD HERITAGE SITES? N Cavalheiro, H Rodrigues, L Rodrigues EDULEARN19 Proceedings, 3993-3999, 2019 | 1 | 2019 |
O impacto da pandemia de Covid-19 na transformação digital na área da banca na Península Ibérica AM Fonseca | | 2022 |
The Impact of the Covid-19 Pandemic on the Digital Transformation in the Banking Sector in Portugal A Fonseca, LF Rodrigues CAPSI 2022 Proceedings, 42, 2022 | | 2022 |
Jogos Sérios-A Arte de Gamificar LF Rodrigues, A Oliveira, H Rodrigues | | 2022 |
What are the Main Features for Educational Software, According to ANGOLA Universities Students? H Cavadista, LF RODRIGUES, H Rodrigues International Journal of Technology Marketing. International Conference on E …, 2020 | | 2020 |
What are the main requirements to conceptualize na app with the purpose of diminish tax literacy among Millennials and Generation-Z S Saraiva, M Sampayo, LF Rodrigues International Journal of Technology Marketing. International Conference on E …, 2020 | | 2020 |