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Shamila Janakiraman
Shamila Janakiraman
Verified email at hawaii.edu
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Year
A team of instructors’ use of social presence, teaching presence, and attitudinal dissonance strategies: An animal behaviour and welfare MOOC
SL Watson, WR Watson, S Janakiraman, J Richardson
International Review of Research in Open and Distributed Learning 18 (2), 68-91, 2017
542017
Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study
S Janakiraman, SL Watson, WR Watson, T Newby
Computers & Education 160, 104043, 2021
502021
Using game-based learning to facilitate attitude change for environmental sustainability
S Janakiraman, SL Watson, WR Watson
Journal of Education for Sustainable Development 12 (2), 176-185, 2018
482018
Asynchronous Online Discussions During Case-Based Learning: A Problem-Solving Process.
AA Koehler, H Fiock, S Janakiraman, Z Cheng, H Wang
Online Learning 24 (4), 64-92, 2020
442020
Cognitive load and online course quality: Insights from instructional designers in a higher education context
S Caskurlu, JC Richardson, HA Alamri, K Chartier, T Farmer, ...
British Journal of Educational Technology 52 (2), 584-605, 2021
322021
Instructional design and strategies for multicultural education: A qualitative case study
S Janakiraman, WR Watson, SL Watson, P Bawa
Journal of Educational Research and Practice 9 (1), 21, 2019
202019
Instructional quality of massive open online courses: A review of attitudinal change MOOCs
WR Watson, SL Watson, S Janakiraman
International Journal of Learning Technology 12 (3), 219-240, 2017
192017
Examining students' use of online case-based discussions to support problem solving: Considering individual and collaborative experiences
AA Koehler, Z Cheng, H Fiock, H Wang, S Janakiraman, K Chartier
Computers & Education 179, 104407, 2022
182022
Adult Learners Use of Self-Directed Learning Strategies in a Massive Open Online Course.
S Janakiraman, SL Watson, WR Watson
Journal of Ethnographic & Qualitative Research 13 (2), 2018
172018
Exploring the effectiveness of digital games in producing pro-environmental behaviors when played collaboratively and individually: a mixed methods study in India
S Janakiraman, SL Watson, WR Watson
TechTrends 65 (3), 331-347, 2021
162021
Creating environmentally conscious engineering professionals through attitudinal instruction: A mixed methods study
S Janakiraman, SL Watson, WR Watson, Z Cheng
Journal of Cleaner Production 291, 125957, 2021
122021
Exploring the influence of digital games on environmental attitudes and behaviours based on the new ecological paradigm scale: a mixed-methods study in India
S Janakiraman, SL Watson, WR Watson, DP Shepardson
Journal of Education for Sustainable Development 15 (1), 72-99, 2021
82021
The Process of Developing a Digital Repository for Online Teaching Using Design-Based Research
JC Richardson, D Castellanos Reyes, S Janakiraman, MSU Duha
TechTrends 67 (2), 217-230, 2023
62023
Examining international students’ attitudinal learning in a higher education course on cultural and language learning
WR Watson, SL Watson, SE Fehrman, JH Yu, S Janakiraman
Journal of International Students 10 (3), 664-687, 2020
62020
Attitudinal learning in large-enrollment classrooms: A case study
Z Cheng, SL Watson, WR Watson, S Janakiraman
TechTrends 64, 158-171, 2020
52020
Digital games for environmental sustainability education: Implications for educators
S Janakiraman
Eighth International Conference on Technological Ecosystems for Enhancing …, 2020
32020
Attitudinal learning and its relation to gender, age, ethnicity, enrolment purpose, and most impactful learning activity in a science of happiness MOOC
SL Watson, WR Watson, JH Yu, S Caskurlu, S Janakiraman, H Fiock
International Journal of Learning Technology 13 (4), 306-326, 2018
32018
Dispositions that Computing Professionals Value in the Workplace: Systematic Literature Review and Interviews with Professionals
D Tagare, S Janakiraman, M Exter, S Duan, M Sabin, J Tavakoli
Proceedings of the 2023 ACM Conference on International Computing Education …, 2023
12023
Games in environmental sustainability education
S Janakiraman
12021
Exploring the Effectiveness of Digital Games in Producing Pro-Environmental Attitudes and Behaviors
S Janakiraman
Purdue University, 2020
12020
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