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Birgit Lugrin
Birgit Lugrin
Socially Interactive Agents, Computer Science V, University of Würzburg
Verified email at uni-wuerzburg.de - Homepage
Title
Cited by
Cited by
Year
Social robots and gamification for technology supported learning: An empirical study on engagement and motivation
M Donnermann, M Lein, T Messingschlager, A Riedmann, P Schaper, ...
Computers in Human Behavior 121, 106792, 2021
942021
Natural interaction with culturally adaptive virtual characters
F Kistler, B Endrass, I Damian, CT Dang, E André
Journal on Multimodal User Interfaces 6, 39-47, 2012
862012
Planning small talk behavior with cultural influences for multiagent systems
B Endrass, M Rehm, E André
Computer Speech & Language 25 (2), 158-174, 2011
812011
Investigating the influence of culture on proxemic behaviors for humanoid robots
G Eresha, M Häring, B Endrass, E André, M Obaid
2013 IEEE Ro-Man, 430-435, 2013
742013
The Handbook on Socially Interactive Agents: 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity …
B Lugrin, C Pelachaud, D Traum
ACM, 2022
692022
Sozial interagierende Roboter in der Pflege
K Janowski, H Ritschel, B Lugrin, E André
Pflegeroboter, 63-87, 2018
632018
From observation to simulation: generating culture-specific behavior for interactive systems
M Rehm, Y Nakano, E André, T Nishida, N Bee, B Endrass, M Wissner, ...
AI & society 24, 267-280, 2009
582009
Investigating culture-related aspects of behavior for virtual characters
B Endrass, E André, M Rehm, Y Nakano
Autonomous Agents and Multi-Agent Systems 27, 277-304, 2013
552013
Context-Aware Automated Analysis and Annotation of Social Human--Agent Interactions
T Baur, G Mehlmann, I Damian, F Lingenfelser, J Wagner, B Lugrin, ...
ACM Transactions on Interactive Intelligent Systems (TiiS) 5 (2), 1-33, 2015
532015
Too close for comfort? Adapting to the user's cultural background
M Rehm, N Bee, B Endrass, M Wissner, E André
Proceedings of the international workshop on Human-centered multimedia, 85-94, 2007
532007
The CUBE-G approach–Coaching culture-specific nonverbal behavior by virtual agents
M Rehm, E André, N Bee, B Endrass, M Wissner, Y Nakano, T Nishida, ...
Organizing and learning through gaming and simulation: proceedings of Isaga 313, 2007
522007
Games are better than books: In-situ comparison of an interactive job interview game with conventional training
I Damian, T Baur, B Lugrin, P Gebhard, G Mehlmann, E André
Artificial Intelligence in Education: 17th International Conference, AIED …, 2015
492015
There once was a robot storyteller: measuring the effects of emotion and non-verbal behaviour
H Striepe, B Lugrin
Social Robotics: 9th International Conference, ICSR 2017, Tsukuba, Japan …, 2017
432017
Modeling and evaluating emotion, contextual head movement and voices for a social robot storyteller
H Striepe, M Donnermann, M Lein, B Lugrin
International Journal of Social Robotics 13, 441-457, 2021
422021
Culture-specific communication management for virtual agents
B Endrass, M Rehm, E André
422009
Integrating a Social Robot in Higher Education–A Field Study
M Donnermann, P Schaper, B Lugrin
2020 29th IEEE International Conference on Robot and Human Interactive …, 2020
412020
Cultural behaviors of virtual agents in an augmented reality environment
M Obaid, I Damian, F Kistler, B Endrass, J Wagner, E André
Intelligent Virtual Agents: 12th International Conference, IVA 2012, Santa …, 2012
402012
Scaffolding of motivation in learning using a social robot
A Deublein, A Pfeifer, K Merbach, K Bruckner, C Mengelkamp, B Lugrin
Computers & Education 125, 182-190, 2018
392018
Investigating politeness strategies and their persuasiveness for a robotic elderly assistant
S Hammer, B Lugrin, S Bogomolov, K Janowski, E André
Persuasive Technology: 11th International Conference, PERSUASIVE 2016 …, 2016
392016
User responses to a humanoid robot observed in real life, virtual reality, 3D and 2D
M Mara, JP Stein, ME Latoschik, B Lugrin, C Schreiner, R Hostettler, ...
Frontiers in psychology 12, 633178, 2021
382021
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