From the Outside to the Inside and the Other Way Round: The Space of Contemporary Gothic Cities A Klis Exploring Space: Spatial Notions in Cultural, Literary and Language Studies …, 2010 | 5 | 2010 |
Multiculturalism in Video Game Studies: An Inquiry into the Current Research and Perspectives for Study A Kliś-Brodowska Multiculturalism, Multilingualism and the Self: Literature and Culture …, 2017 | 3 | 2017 |
The marginality of the Gothic: A reconsideration A Kliś Text Matters: A Journal of Literature, Theory and Culture, 97-114, 2012 | 3 | 2012 |
A Fairy-Tale Digital Game and the Potential for Revision: Ubisoft Montreal's Child of Light A Kliś-Brodowska Marvels & Tales 37 (1), 21-47, 2023 | 1 | 2023 |
Ghosting history/historicizing the ghost: Time passage in T. C. Haliburton’s The Old Judge A Kliś-Brodowska The Journal of Commonwealth Literature 58 (1), 213-228, 2023 | | 2023 |
Of Fairies and “Docile Daughters”: Ubisoft Montreal’s Child of Light as an Adaptation of Gabrielle-Suzanne de Villeneuve’s Beauty and the Beast A Kliś-Brodowska Przegląd Kulturoznawczy 58 (4), 579-598, 2023 | | 2023 |
Pisząc dyscyplinę. O historii badań gier cyfrowych i zawiłościach jej pisania na, przykładzie"(bardzo) krótkiej historii game studies" Fransa Mäyry A Kliś-Brodowska Homo Ludens, 13-30, 2016 | | 2016 |
Videogames as Art: The Spirit of the ‘Literary Artist’in the Discourse of Game-Making A Kliś-Brodowska, B Kuchciński Engaging with Videogames: Play, Theory and Practice, 195-204, 2014 | | 2014 |
Gothic discourses: cultural theories and the contemporary conceptions of gothic fiction A Kliś-Brodowska Katowice: Uniwersytet Śląski, 2014 | | 2014 |