Gamification artifacts and crowdsourcing participation: Examining the mediating role of intrinsic motivations Y Feng, HJ Ye, Y Yu, C Yang, T Cui Computers in Human Behavior 81, 124-136, 2018 | 221 | 2018 |
Understanding knowledge contribution in online knowledge communities: A model of community support and forum leader support HJ Ye, Y Feng, BCF Choi Electronic Commerce Research and Applications 14 (1), 34-45, 2015 | 92 | 2015 |
Understanding the intention to use commercial bike-sharing systems: An integration of TAM and TPB Y Yu, W Yi, Y Feng, J Liu | 85 | 2018 |
Why do you return the favor in online knowledge communities? A study of the motivations of reciprocity Y Feng, HJ Ye Computers in Human Behavior 63, 342-349, 2016 | 73 | 2016 |
Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism C Yang, HJ Ye, Y Feng Behaviour & Information Technology 40 (9), 837-854, 2021 | 49 | 2021 |
Understanding the focal points and sentiment of learners in MOOC reviews: A machine learning and SCLIWCbased approach S Geng, B Niu, Y Feng, M Huang British Journal of Educational Technology 51 (5), 1785-1803, 2020 | 48 | 2020 |
How to inspire customers via social media H Sheng, P Yang, Y Feng Industrial Management & Data Systems 120 (6), 1041-1057, 2020 | 41 | 2020 |
Optimal cross-trained worker assignment for a hybrid seru production system to minimize makespan and workload imbalance F Liu, B Niu, M Xing, L Wu, Y Feng Computers & Industrial Engineering 160, 107552, 2021 | 27 | 2021 |
How do gamification mechanics drive solvers’ Knowledge contribution? A study of collaborative knowledge crowdsourcing Y Feng, Z Yi, C Yang, R Chen, Y Feng Technological Forecasting and Social Change 177, 121520, 2022 | 24 | 2022 |
Predicting fundraising performance in medical crowdfunding campaigns using machine learning N Peng, X Zhou, B Niu, Y Feng Electronics 10 (2), 143, 2021 | 17 | 2021 |
Improved similarity coefficient and clustering algorithm for cell formation in cellular manufacturing systems L Wu, L Li, L Tan, B Niu, R Wang, Y Feng Engineering Optimization 52 (11), 1923-1939, 2020 | 16 | 2020 |
The impact of gamification element on purchase intention P Yang, Y Zhao, T Xu, Y Feng 2019 16th International Conference on Service Systems and Service Management …, 2019 | 15 | 2019 |
Effect of achievement-related gamification on brand attachment C Yang, P Yang, Y Feng Industrial Management & Data Systems 122 (1), 251-271, 2022 | 13 | 2022 |
Minimizing makespan of stochastic customer orders in cellular manufacturing systems with parallel machines L Wu, Y Zhao, Y Feng, B Niu, X Xu Computers & Operations Research 125, 105101, 2021 | 13 | 2021 |
Research on the Influence Mechanism of Gamification Elements on Users' Willingness to Continue Using in Interest-based Virtual CommunitiesBased on ECM-ISC Model Y Feng, ZW Liu, W Qian, M Guo, J Chen 2019 16th International Conference on Service Systems and Service Management …, 2019 | 11 | 2019 |
Investigating the impact of champion features and player information on champion usage in league of legends X Zhang, Y Yue, X Gu, B Niu, YY Feng Proceedings of the 2017 International Conference on Information Technology …, 2017 | 9 | 2017 |
Delivering knowledge across boundaries: A process model of knowledge delivery in offshoring projects Y Feng, H Ye, SL Pan | 8 | 2010 |
Knowledge recommendation for workplace learning: a system design and evaluation perspective S Geng, L Tan, B Niu, Y Feng, L Chen Internet Research 30 (1), 243-261, 2020 | 7 | 2020 |
An Empirical Study on the Intention to Use Online Medical Service X Chu, R Lei, T Liu, L Li, C Yang, Y Feng 2018 15Th International Conference on Service Systems and Service Management …, 2018 | 7 | 2018 |
The impact of gamification elements on the evaluation of marketing activities P Yang, T Xu, Y Feng, Y Zhao, X Wang | 7 | 2018 |