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Rafael Fajardo
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Using game creation for teaching computer programming to high school students and teachers
M Al-Bow, D Austin, J Edgington, R Fajardo, J Fishburn, C Lara, ...
Proceedings of the 14th annual ACM SIGCSE conference on Innovation and …, 2009
802009
Using Greenfoot and games to teach rising 9th and 10th grade novice programmers
M Al-Bow, D Austin, J Edgington, R Fajardo, J Fishburn, C Lara, ...
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 55-59, 2008
312008
Building a game development program
L Argent, B Depper, R Fajardo, S Gjertson, ST Leutenegger, MA Lopez, ...
Computer 39 (6), 52-60, 2006
262006
Pixels, Politics, and Play: Digital Video Games As Social Commentary
R Fajardo
Intelligent Agent 3 (2), 2003
72003
Epistemic Learning Environments: Using Game Creation to Teach Art, Design, Computer Science, and Innovative Thinking
D Austin, R Fajardo, S Leutenegger
Society for Information Technology & Teacher Education International …, 2009
12009
The Generative Game Engine
R Fajardo, C Schmidt
iDMAa The Journal of the International Digital Media and Arts Asscociation 2 (2), 2005
2005
Juan & The Beanstalk: A Game Work in Progress
R Fajardo
Works & Days 22 (1/2), 155-158, 2004
2004
The Phantom Gringo Boat and Meditations on Popular Culture
R Fajardo, R Koontz
1999
Class: DMST 4000| Digital Design Concepts Meeting times: Mondays and Wednesdays 6: 00 pm to 9: 00 pm Professor
RA Fajardo
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