Time travel, labour history, and the null curriculum: new design knowledge for mobile augmented reality history games O Gottlieb International Journal of Heritage Studies 24 (3), 287-299, 2018 | 28 | 2018 |
Jewish Games for Learning: Renewing Heritage Traditions in the Digital Age O Gottlieb Digital Judaism: Jewish Negotiations with Digital Media and Culture, 91-109, 2015 | 20 | 2015 |
Mobile, location-based game design for teaching Jewish history: A design-based research study O Gottlieb New York University, 2015 | 16 | 2015 |
Occupy Judaism: Religion, Digital Media, and the Public Sphere A Fader, O Gottlieb Anthropological Quarterly 88 (3), 759-793, 2015 | 11 | 2015 |
Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space O Gottlieb gamevironments 5, 237-257, 2016 | 9 | 2016 |
You Can't Wrap Herring in an iPad: Digitization of Sacred Jewish Books, the Stripping of Embodied Ritual, and Implications for Jewish Education O Gottlieb CCAR Journal: Reform Jewish Quarterly 2013 (Spring), 130-141, 2013 | 8 | 2013 |
Media Studies Orientations for Israel Education: Lessons from In Treatment, Homeland, and Z-Cars O Gottlieb Journal of Jewish Education 79 (1), 49-69, 2013 | 8 | 2013 |
Mobile History Games: Challenges, Frameworks, and Design Principles O Gottlieb, J Mathews, K Schrier, S Jennifer Proceedings of GLS 10; Games + Learning + Society Conference. Madison, WI …, 2014 | 7 | 2014 |
Designing Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches O Gottlieb, I Schreiber Rerolling Boardgames: Essays on Themes, Systems, Experiences, and Ideologies …, 2020 | 6 | 2020 |
Finding Lost & Found. Designer's Notes from the Process of Creating a Jewish Game for Learning O Gottlieb gamevironments 7, 42-65, 2017 | 6 | 2017 |
Jewish Time Jump: New York [Game] O Gottlieb, J Ash ConverJent, 2013 | 4 | 2013 |
Lost & Found [Game] O Gottlieb, I Schreiber, K Murdoch-Kitt | 3* | 2017 |
Moving Beyond the Limited Reach of Current “Social Media” Approaches: Why Jewish Digital Communities Require Rich and Remixable Narrative Content O Gottlieb CCAR Journal: The Reform Jewish Quarterly. 2011 (Spring), 82-99, 2011 | 3 | 2011 |
Minecrafting Bar Mitzvah: Two Rabbis Negotiating and Cultivating Learner-Driven Inclusion through New Media O Gottlieb Journal of Religion, Media and Digital Culture 9 (2), 185-206, 2020 | 2 | 2020 |
Acts of Meaning, Resource Diagrams, and Essential Learning Behaviors: The Design Evolution of Lost & Found O Gottlieb, I Schreiber International Journal of Designs for Learning 11 (1), 2020 | 2 | 2020 |
Card Tricks: A Workflow for Scalability and Dynamic Content Creation Using Paper2D and Unreal Engine 4 [Tech Demo] O Gottlieb, D Herold, E Amidon Proceedings of the 12th International Conference of the Foundations of …, 2017 | 2* | 2017 |
Current Key Perspectives in Video Gaming and Religion: Theses by Owen Gottlieb. O Gottlieb gamevironments, 8-8, 2015 | 2 | 2015 |
“It's so normal, and… meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence D Sundaram, O Gottlieb gamevironments, 68-99, 2022 | 1 | 2022 |
Lost & Found: New Harvest [Game] O Gottlieb, I Schreiber MAGIC Spell Studios, 2020 | 1* | 2020 |
Prosocial Religion and Games: Lost & Found O Gottlieb, I Schreiber Well Played: A Journal on Video Games, Value, and Meaning 7 (2), 17-41, 2018 | 1 | 2018 |