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Owen Gottlieb
Owen Gottlieb
Associate Professor, School of Interactive Games and Media, RIT,
Verified email at rit.edu - Homepage
Title
Cited by
Cited by
Year
Time travel, labour history, and the null curriculum: new design knowledge for mobile augmented reality history games
O Gottlieb
International Journal of Heritage Studies 24 (3), 287-299, 2018
282018
Jewish Games for Learning: Renewing Heritage Traditions in the Digital Age
O Gottlieb
Digital Judaism: Jewish Negotiations with Digital Media and Culture, 91-109, 2015
202015
Mobile, location-based game design for teaching Jewish history: A design-based research study
O Gottlieb
New York University, 2015
162015
Occupy Judaism: Religion, Digital Media, and the Public Sphere
A Fader, O Gottlieb
Anthropological Quarterly 88 (3), 759-793, 2015
112015
Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space
O Gottlieb
gamevironments 5, 237-257, 2016
92016
You Can't Wrap Herring in an iPad: Digitization of Sacred Jewish Books, the Stripping of Embodied Ritual, and Implications for Jewish Education
O Gottlieb
CCAR Journal: Reform Jewish Quarterly 2013 (Spring), 130-141, 2013
82013
Media Studies Orientations for Israel Education: Lessons from In Treatment, Homeland, and Z-Cars
O Gottlieb
Journal of Jewish Education 79 (1), 49-69, 2013
82013
Mobile History Games: Challenges, Frameworks, and Design Principles
O Gottlieb, J Mathews, K Schrier, S Jennifer
Proceedings of GLS 10; Games + Learning + Society Conference. Madison, WI …, 2014
72014
Designing Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches
O Gottlieb, I Schreiber
Rerolling Boardgames: Essays on Themes, Systems, Experiences, and Ideologies …, 2020
62020
Finding Lost & Found. Designer's Notes from the Process of Creating a Jewish Game for Learning
O Gottlieb
gamevironments 7, 42-65, 2017
62017
Jewish Time Jump: New York [Game]
O Gottlieb, J Ash
ConverJent, 2013
42013
Lost & Found [Game]
O Gottlieb, I Schreiber, K Murdoch-Kitt
3*2017
Moving Beyond the Limited Reach of Current “Social Media” Approaches: Why Jewish Digital Communities Require Rich and Remixable Narrative Content
O Gottlieb
CCAR Journal: The Reform Jewish Quarterly. 2011 (Spring), 82-99, 2011
32011
Minecrafting Bar Mitzvah: Two Rabbis Negotiating and Cultivating Learner-Driven Inclusion through New Media
O Gottlieb
Journal of Religion, Media and Digital Culture 9 (2), 185-206, 2020
22020
Acts of Meaning, Resource Diagrams, and Essential Learning Behaviors: The Design Evolution of Lost & Found
O Gottlieb, I Schreiber
International Journal of Designs for Learning 11 (1), 2020
22020
Card Tricks: A Workflow for Scalability and Dynamic Content Creation Using Paper2D and Unreal Engine 4 [Tech Demo]
O Gottlieb, D Herold, E Amidon
Proceedings of the 12th International Conference of the Foundations of …, 2017
2*2017
Current Key Perspectives in Video Gaming and Religion: Theses by Owen Gottlieb.
O Gottlieb
gamevironments, 8-8, 2015
22015
“It's so normal, and… meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence
D Sundaram, O Gottlieb
gamevironments, 68-99, 2022
12022
Lost & Found: New Harvest [Game]
O Gottlieb, I Schreiber
MAGIC Spell Studios, 2020
1*2020
Prosocial Religion and Games: Lost & Found
O Gottlieb, I Schreiber
Well Played: A Journal on Video Games, Value, and Meaning 7 (2), 17-41, 2018
12018
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