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Edd Schneider
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Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games
EF Schneider, A Lang, M Shin, SD Bradley
Human communication research 30 (3), 361-375, 2004
5482004
Exploring the Uncanny Valley with Japanese Video Game Characters.
E Schneider, Y Wang, S Yang
DiGRA Conference, 2007
1132007
A Survey of Graphic Novel Collection and Use in American Public Libraries
EF Schneider
Evidence Based Library and Information Practice 9 (3), 68-79, 2014
312014
Killing is positive! Intra-game responses meet the necessary (but not sufficient) theoretical conditions for influencing aggressive behavior.
A Lang, SD Bradley, EF Schneider, SC Kim, S Mayell
Journal of Media Psychology: Theories, Methods, and Applications 24 (4), 154, 2012
252012
Emotional experience and physiological arousal during violent video game playing: Gender, experience, and presence matter
A Lang, E Schneider, R Dietz
annual conference of the Association for Education in Journalism and Mass …, 1999
181999
Developing a Visualization Education Curriculum in the Age of Big Data Using the Dick and Carey Model
A Friedman, E Schneider
Visual Communication Quarterly 25 (4), 250-256, 2018
142018
Referencing the Imaginary: An Analysis of Library Collection of Role-Playing Game Materials
E Schneider, B Hutchison
The Reference Librarian 56 (3), 174-188, 2015
112015
Quantifying and Visualizing the History of Public Health Comics
E Schneider
iConference 2014 Proceedings, p. 995 - 997, 2014
92014
Comic Cons and Libraries: Opportunities for Patron Outreach
E Schneider, P Cannon
Public Library Quarterly, 2019
52019
The effects of story elements in violent video games
EF Schneider, E Chairman-Boling
Indiana University, 2001
42001
Mapping out the Uncanny Valley: a multidisciplinary approach
E Schneider
ACM SIGGRAPH 2008 posters, 2008
32008
Adding a dimension to Anscombe's quartet: Open source, 3‐D data visualization
E Schneider, C Dineen
Proceedings of the American Society for Information Science and Technology …, 2013
22013
User delinquency and instructional conditions: Undesirable behaviour in open virtual worlds
E Schneider, A Betrus
Journal of Gaming and Virtual Worlds 8 (3), 265-278, 2016
12016
Archiving, accessibility, and citation: the relationship between original materials and scholarly discussion in homosexual interpretations of the Batman franchise
E Schneider, R Palmer
Journal of Graphic Novels and Comics, 2016
12016
Using Management Methods from the Software Development Industry to Manage Classroom-Based Research
E Schneider
Journal of Cases on Information Technology (JCIT) 13 (4), 38-46, 2011
12011
Physiologic and emotional responses to first-person shooter video games
A Lang, E Schneider
PSYCHOPHYSIOLOGY 38, S60-S60, 2001
12001
Quantifying, Visualizing, and Mapping the Influence of World War II on Batman Comics
E Schneider
Visual Literacy in the 21st Century, 31-40, 2013
2013
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Articles 1–17