Klasifikasi Jenis Rempah-Rempah Berdasarkan Fitur Warna Rgb Dan Tekstur Menggunakan Algoritma K-Nearest Neighbor K Kaharuddin, K Kusrini, ET Luthfi Informasi Interaktif 4 (1), 17-22, 2019 | 17 | 2019 |
Selection of scholarship acceptance using AHP and TOPSIS methods P Hasan, E Utami, S Yunita, E Pawan 2019 International Conference on Information and Communications Technology …, 2019 | 12 | 2019 |
Analisis Sentimen Pada Agen Perjalanan Online Menggunakan Naïve Bayes dan K-Nearest Neighbor EW Sholeha, S Yunita, R Hammad, VC Hardita, K Kaharuddin JTIM: Jurnal Teknologi Informasi dan Multimedia 3 (4), 203-208, 2022 | 8 | 2022 |
Kombinasi Arnold Cat Map dan Modifikasi Hill Cipher Menggunakan Kode Bunyi Beep BIOS PHOENIX E Pawan, K Kaharuddin, D Arius Sisfotenika 9 (2), 159-168, 2019 | 7 | 2019 |
PREDIKSI CUSTOMER CHURN PERUSAHAAN TELEKOMUNIKASI MENGGUNAKAN NAÏVE BAYES DAN K-NEAREST NEIGHBOR K Kaharuddin, MG Pradana, K Kusrini Informasi Interaktif 4 (3), 165-171, 2019 | 6 | 2019 |
Measurement of maturity level higher education governance using balanced scorecard (BSC) and COBIT 4.1 E Pawan, E Utami, S Yunita, P Hasan 2019 International Conference on Information and Communications Technology …, 2019 | 6 | 2019 |
Classification of fish species with image data using k-nearest neighbor K Kaharuddin, EW Sholeha International Journal of Computer and Information System (IJCIS) 2 (2), 54-58, 2021 | 5 | 2021 |
Classification of Spice Types Using K-Nearest Neighbor Algorithm K Kaharuddin, K Kusrini, V Wati, E Pawan, P Hasan 2019 International Conference on Information and Communications Technology …, 2019 | 5 | 2019 |
Aplikasi Augmented Reality (AR) Sebagai Media Pembelajaran Sistem Rangka Manusia K Kaharuddin, Y Pernando, M Marfuah, KH Musliadi Journal of Information System Research (JOSH) 4 (4), 1168-1175, 2023 | 3 | 2023 |
PERANCANGAN MOTION GRAPHIC SEBAGAI MEDIA KOMUNIKASI KESEHATAN DAN KESELAMATAN KERJA BAGI PEKERJA OPERASIONAL DI PELABUHAN TELUK BAYUR DI PT SEA ASIH LINES PADANG Y Pernando, K Kaharuddin Journal of Science and Social Research 5 (2), 254-261, 2022 | 1 | 2022 |
Ragam Hias Konsep Arsitektur Bangunan Atap Tionghoa Memanfaatkan Teknologi Augmented Reality KH Musliadi, Kaharuddin, I Verdian JURNAL FASILKOM 13 (3), 398-405, 2023 | | 2023 |
PEMBUATAN GAME PAMERAN VIRTUAL MENGGUNAKAN METODE GAME DEVELOPMENT LIFE CYCLE (GDLC) BERBASIS ANDROID K Kaharuddin, Y Pernando, RE Saragih, I Verdian JOURNAL OF SCIENCE AND SOCIAL RESEARCH 6 (2), 375-380, 2023 | | 2023 |