Authors
Craig W Reynolds
Publication date
1987/8/1
Book
Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Pages
25-34
Description
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative to scripting the paths of each bird individually. The simulated flock is an elaboration of a particle systems, with the simulated birds being the particles. The aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natural flock; the birds choose their own course. Each simulated bird is implemented as an independent actor that navigates according to its local perception of the dynamic environment, the laws of simulated physics that rule its motion, and a set of behaviors programmed into it by the "animator." The aggregate motion of the simulated flock is the result of the dense interaction of the …
Total citations
1993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023354778597510487108133177251312414456512645653663754775805793715760679669653634688641145
Scholar articles