Authors
Craig W Reynolds
Publication date
1994/7
Journal
Proceedings of the Fourth International Workshop on the Synthesis and Simulation of Living Systems
Pages
59-69
Description
Tag is a children's game based on symmetrical pursuit and evasion. In the experiments described here, control programs for mobile agents (simulated vehicles) are evolved based on their skill at the game of tag. A player's fitness is determined by how well it performs when placed in competition with several opponents chosen randomly from the coevolving population of players. In the beginning, the quality of play is very poor. Then slightly better strategies begin to exploit the weaknesses of others. Through evolution, guided by competitive fitness, increasingly better strategies emerge over time.
Total citations
Scholar articles
CW Reynolds - Proceedings of the Fourth International Workshop on …, 1994