Authors
Craig W Reynolds
Publication date
2000/3
Journal
Game developers conference
Volume
2000
Pages
449-460
Description
This paper presents a methodology for constructing large groups of autonomous characters which respond in real time to the user’s interaction, as well as to each other and their environment. The characters are based on steering controllers under the direction of a simple mental model which mediates between several conflicting behavioral goals. The characters are represented graphically by 3d models with a library of animated motions which are choreographed by the behavioral controllers.
Total citations
Scholar articles
CW Reynolds - Game developers conference, 2000